historical/toontown-classic.git/panda/include/collisionBox.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionBox.h
* @author amith tudur
* @date 2009-07-31
*/
#ifndef COLLISIONBOX_H
#define COLLISIONBOX_H
#include "pandabase.h"
#include "collisionSolid.h"
#include "parabola.h"
#include "plane.h"
#include "look_at.h"
#include "clipPlaneAttrib.h"
/**
* A cuboid collision volume or object.
*/
class EXPCL_PANDA_COLLIDE CollisionBox : public CollisionSolid {
PUBLISHED:
INLINE explicit CollisionBox(const LPoint3 &center,
PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE explicit CollisionBox(const LPoint3 &min, const LPoint3 &max);
virtual LPoint3 get_collision_origin() const;
protected:
INLINE CollisionBox();
public:
INLINE CollisionBox(const CollisionBox &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void xform(const LMatrix4 &mat);
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(std::ostream &out) const;
INLINE static void flush_level();
void setup_box();
PUBLISHED:
INLINE int get_num_points() const;
INLINE LPoint3 get_point_aabb(int n) const;
INLINE LPoint3 get_point(int n) const;
INLINE int get_num_planes() const;
INLINE LPlane set_plane(int n) const;
INLINE LPlane get_plane(int n) const;
INLINE void set_center(const LPoint3 &center);
INLINE void set_center(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE const LPoint3 &get_center() const;
INLINE const LPoint3 &get_min() const;
INLINE const LPoint3 &get_max() const;
INLINE LVector3 get_dimensions() const;
PUBLISHED:
MAKE_PROPERTY(center, get_center);
MAKE_PROPERTY(min, get_min);
MAKE_PROPERTY(max, get_max);
MAKE_PROPERTY(dimensions, get_dimensions);
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_line(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_segment(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_parabola(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_capsule(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_box(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
protected:
bool intersects_line(double &t1, double &t2,
const LPoint3 &from, const LVector3 &delta,
PN_stdfloat inflate_size=0) const;
private:
LPoint3 _center;
LPoint3 _min;
LPoint3 _max;
PN_stdfloat _x, _y, _z, _radius;
LPoint3 _vertex[8]; // Each of the Eight Vertices of the Box
LPlane _planes[6]; //Points to each of the six sides of the Box
static const int plane_def[6][4];
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
private:
INLINE static bool is_right(const LVector2 &v1, const LVector2 &v2);
INLINE static PN_stdfloat dist_to_line(const LPoint2 &p,
const LPoint2 &f, const LVector2 &v);
static PN_stdfloat dist_to_line_segment(const LPoint2 &p,
const LPoint2 &f, const LPoint2 &t,
const LVector2 &v);
public:
class PointDef {
public:
INLINE PointDef(const LPoint2 &p, const LVector2 &v);
INLINE PointDef(PN_stdfloat x, PN_stdfloat y);
INLINE PointDef(const PointDef &copy);
INLINE void operator = (const PointDef &copy);
LPoint2 _p; // the point in 2-d space
LVector2 _v; // the normalized vector to the next point
};
typedef pvector<PointDef> Points;
static void compute_vectors(Points &points);
void draw_polygon(GeomNode *viz_geom_node, GeomNode *bounds_viz_geom_node,
const Points &points) const;
bool point_is_inside(const LPoint2 &p, const Points &points) const;
PN_stdfloat dist_to_polygon(const LPoint2 &p, const Points &points) const;
void setup_points(const LPoint3 *begin, const LPoint3 *end, int plane);
INLINE LPoint2 to_2d(const LVecBase3 &point3d, int plane) const;
INLINE void calc_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
INLINE void rederive_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
INLINE static LPoint3 to_3d(const LVecBase2 &point2d, const LMatrix4 &to_3d_mat);
bool clip_polygon(Points &new_points, const Points &source_points,
const LPlane &plane,int plane_no) const;
bool apply_clip_plane(Points &new_points, const ClipPlaneAttrib *cpa,
const TransformState *net_transform, int plane_no) const;
private:
Points _points[6]; // one set of points for each of the six planes that make up the box
LMatrix4 _to_2d_mat[6];
public:
INLINE Points get_plane_points( int n );
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_CollisionBox(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionBox",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionBox.I"
#endif /* COLLISIONBOX_H */