historical/toontown-classic.git/panda/include/collisionHandlerPhysical.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerPhysical.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLERPHYSICAL_H
#define COLLISIONHANDLERPHYSICAL_H
#include "pandabase.h"
#include "collisionHandlerEvent.h"
#include "collisionNode.h"
#include "driveInterface.h"
#include "pointerTo.h"
#include "pandaNode.h"
/**
* The abstract base class for a number of CollisionHandlers that have some
* physical effect on their moving bodies: they need to update the nodes'
* positions based on the effects of the collision.
*/
class EXPCL_PANDA_COLLIDE CollisionHandlerPhysical : public CollisionHandlerEvent {
public:
CollisionHandlerPhysical();
virtual ~CollisionHandlerPhysical();
virtual void begin_group();
virtual void add_entry(CollisionEntry *entry);
virtual bool end_group();
PUBLISHED:
void add_collider(const NodePath &collider, const NodePath &target);
void add_collider(const NodePath &collider, const NodePath &target,
DriveInterface *drive_interface);
bool remove_collider(const NodePath &collider);
bool has_collider(const NodePath &collider) const;
void clear_colliders();
INLINE void set_center(const NodePath &center);
INLINE void clear_center();
INLINE const NodePath &get_center() const;
INLINE bool has_center() const;
INLINE bool has_contact() const;
PUBLISHED:
MAKE_PROPERTY2(center, has_center, get_center, set_center, clear_center);
protected:
bool _has_contact; // Are we in contact with anything?
protected:
class ColliderDef {
public:
INLINE void set_target(const NodePath &target,
DriveInterface *drive_interface = nullptr);
INLINE void updated_transform();
NodePath _target;
PT(DriveInterface) _drive_interface;
};
virtual bool handle_entries()=0;
virtual void apply_linear_force(ColliderDef &def, const LVector3 &force)=0;
virtual bool validate_target(const NodePath &target);
typedef pvector< PT(CollisionEntry) > Entries;
typedef pmap<NodePath, Entries> FromEntries;
FromEntries _from_entries;
typedef pmap<NodePath, ColliderDef> Colliders;
Colliders _colliders;
NodePath _center;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerEvent::init_type();
register_type(_type_handle, "CollisionHandlerPhysical",
CollisionHandlerEvent::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerPhysical.I"
#endif