340 lines
9.3 KiB
Text
340 lines
9.3 KiB
Text
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file collisionLevelState.I
|
||
|
* @author drose
|
||
|
* @date 2007-04-05
|
||
|
*/
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE CollisionLevelState<MaskType>::
|
||
|
CollisionLevelState(const NodePath &node_path) :
|
||
|
CollisionLevelStateBase(node_path),
|
||
|
_current(CurrentMask::all_off())
|
||
|
{
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* This constructor goes to the next child node in the traversal.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE CollisionLevelState<MaskType>::
|
||
|
CollisionLevelState(const CollisionLevelState<MaskType> &parent, PandaNode *child) :
|
||
|
CollisionLevelStateBase(parent, child),
|
||
|
_current(parent._current)
|
||
|
{
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE CollisionLevelState<MaskType>::
|
||
|
CollisionLevelState(const CollisionLevelState<MaskType> ©) :
|
||
|
CollisionLevelStateBase(copy),
|
||
|
_current(copy._current)
|
||
|
{
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE void CollisionLevelState<MaskType>::
|
||
|
operator = (const CollisionLevelState<MaskType> ©) {
|
||
|
CollisionLevelStateBase::operator = (copy);
|
||
|
_current = copy._current;
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE void CollisionLevelState<MaskType>::
|
||
|
clear() {
|
||
|
CollisionLevelStateBase::clear();
|
||
|
_current.clear();
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Adds the indicated Collider to the set of Colliders in the current level
|
||
|
* state.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE void CollisionLevelState<MaskType>::
|
||
|
prepare_collider(const ColliderDef &def, const NodePath &root) {
|
||
|
int index = (int)_colliders.size();
|
||
|
nassertv(!CurrentMask::has_max_num_bits() ||
|
||
|
index <= CurrentMask::get_max_num_bits());
|
||
|
|
||
|
CollisionLevelStateBase::prepare_collider(def, root);
|
||
|
_current.set_bit(index);
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Checks the bounding volume of the current node against each of our
|
||
|
* colliders. Eliminates from the current collider list any that are outside
|
||
|
* of the bounding volume. Returns true if any colliders remain, false if all
|
||
|
* of them fall outside this node's bounding volume.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
bool CollisionLevelState<MaskType>::
|
||
|
any_in_bounds() {
|
||
|
#ifndef NDEBUG
|
||
|
int indent_level = 0;
|
||
|
if (collide_cat.is_spam()) {
|
||
|
indent_level = _node_path.get_num_nodes() * 2;
|
||
|
collide_cat.spam();
|
||
|
indent(collide_cat.spam(false), indent_level)
|
||
|
<< "Considering " << _node_path.get_node_path() << "\n";
|
||
|
}
|
||
|
#endif // NDEBUG
|
||
|
|
||
|
PandaNode *pnode = node();
|
||
|
|
||
|
CPT(BoundingVolume) node_bv = pnode->get_bounds();
|
||
|
if (node_bv->is_of_type(GeometricBoundingVolume::get_class_type())) {
|
||
|
const GeometricBoundingVolume *node_gbv = (const GeometricBoundingVolume *)node_bv.p();
|
||
|
CollideMask this_mask = pnode->get_net_collide_mask();
|
||
|
|
||
|
int num_colliders = get_num_colliders();
|
||
|
for (int c = 0; c < num_colliders; c++) {
|
||
|
if (has_collider(c)) {
|
||
|
CollisionNode *cnode = get_collider_node(c);
|
||
|
bool is_in = false;
|
||
|
|
||
|
// Don't even bother testing the bounding volume if there are no
|
||
|
// collide bits in common between our collider and this node.
|
||
|
CollideMask from_mask = cnode->get_from_collide_mask() & _include_mask;
|
||
|
if (!(from_mask & this_mask).is_zero()) {
|
||
|
// Also don't test a node with itself, or with any of its
|
||
|
// descendants.
|
||
|
if (pnode == cnode) {
|
||
|
#ifndef NDEBUG
|
||
|
if (collide_cat.is_spam()) {
|
||
|
indent(collide_cat.spam(false), indent_level)
|
||
|
<< "Not comparing " << c << " to " << _node_path
|
||
|
<< " (same node)\n";
|
||
|
}
|
||
|
#endif // NDEBUG
|
||
|
|
||
|
} else {
|
||
|
// There are bits in common, and it's not the same instance, so go
|
||
|
// ahead and try the bounding volume.
|
||
|
const GeometricBoundingVolume *col_gbv =
|
||
|
get_local_bound(c);
|
||
|
|
||
|
is_in = true; // If there's no bounding volume, we're implicitly in.
|
||
|
|
||
|
if (col_gbv != nullptr) {
|
||
|
is_in = (node_gbv->contains(col_gbv) != 0);
|
||
|
_node_volume_pcollector.add_level(1);
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
if (collide_cat.is_spam()) {
|
||
|
indent(collide_cat.spam(false), indent_level)
|
||
|
<< "Comparing " << c << ": " << *col_gbv
|
||
|
<< " to " << *node_gbv << ", is_in = " << is_in << "\n";
|
||
|
}
|
||
|
#endif // NDEBUG
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!is_in) {
|
||
|
// This collider cannot intersect with any geometry at this node or
|
||
|
// below.
|
||
|
omit_collider(c);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
if (collide_cat.is_spam()) {
|
||
|
int num_active_colliders = 0;
|
||
|
int num_colliders = get_num_colliders();
|
||
|
for (int c = 0; c < num_colliders; c++) {
|
||
|
if (has_collider(c)) {
|
||
|
num_active_colliders++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
collide_cat.spam();
|
||
|
indent(collide_cat.spam(false), indent_level)
|
||
|
<< _node_path.get_node_path() << " has " << num_active_colliders
|
||
|
<< " interested colliders";
|
||
|
if (num_colliders != 0) {
|
||
|
collide_cat.spam(false)
|
||
|
<< " (";
|
||
|
for (int c = 0; c < num_colliders; c++) {
|
||
|
if (has_collider(c)) {
|
||
|
CollisionNode *cnode = get_collider_node(c);
|
||
|
collide_cat.spam(false)
|
||
|
<< " " << c << ". " << cnode->get_name();
|
||
|
}
|
||
|
}
|
||
|
collide_cat.spam(false)
|
||
|
<< " )";
|
||
|
}
|
||
|
collide_cat.spam(false)
|
||
|
<< "\n";
|
||
|
}
|
||
|
#endif // NDEBUG
|
||
|
return has_any_collider();
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Applies the inverse transform from the current node, if any, onto all the
|
||
|
* colliders in the level state.
|
||
|
*
|
||
|
* Returns true if the inverse transform is valid, or false if it is not valid
|
||
|
* (e.g. the transform has a scale to zero). If the inverse transform is not
|
||
|
* valid, the caller should not visit this node.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
bool CollisionLevelState<MaskType>::
|
||
|
apply_transform() {
|
||
|
// The "parent" bounds list remembers the bounds list of the previous node.
|
||
|
_parent_bounds = _local_bounds;
|
||
|
|
||
|
if (node()->is_final()) {
|
||
|
// If this node has a "final" bounds, we blank out all of the from
|
||
|
// bounding volumes, since we've already tested against this node's into
|
||
|
// bounds, and there's no need to test any further bounding volumes at
|
||
|
// this node level or below.
|
||
|
BoundingVolumes new_bounds;
|
||
|
|
||
|
int num_colliders = get_num_colliders();
|
||
|
new_bounds.reserve(num_colliders);
|
||
|
for (int c = 0; c < num_colliders; c++) {
|
||
|
new_bounds.push_back(nullptr);
|
||
|
}
|
||
|
|
||
|
_local_bounds = new_bounds;
|
||
|
|
||
|
} else {
|
||
|
// Otherwise, in the usual case, the bounds tests will continue.
|
||
|
// Recompute the bounds list of this node (if we have a transform).
|
||
|
const TransformState *node_transform = node()->get_transform();
|
||
|
if (!node_transform->is_identity()) {
|
||
|
CPT(TransformState) inv_transform =
|
||
|
node_transform->invert_compose(TransformState::make_identity());
|
||
|
if (!inv_transform->has_mat()) {
|
||
|
// No inverse.
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const LMatrix4 &mat = inv_transform->get_mat();
|
||
|
|
||
|
// Now build the new bounding volumes list.
|
||
|
BoundingVolumes new_bounds;
|
||
|
|
||
|
int num_colliders = get_num_colliders();
|
||
|
new_bounds.reserve(num_colliders);
|
||
|
for (int c = 0; c < num_colliders; c++) {
|
||
|
if (!has_collider(c) ||
|
||
|
get_local_bound(c) == nullptr) {
|
||
|
new_bounds.push_back(nullptr);
|
||
|
} else {
|
||
|
const GeometricBoundingVolume *old_bound = get_local_bound(c);
|
||
|
GeometricBoundingVolume *new_bound =
|
||
|
DCAST(GeometricBoundingVolume, old_bound->make_copy());
|
||
|
new_bound->xform(mat);
|
||
|
new_bounds.push_back(new_bound);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_local_bounds = new_bounds;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Returns true if there is any the maximum number of colliders that may be
|
||
|
* added to the CollisionLevelStateBase at any one time.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE bool CollisionLevelState<MaskType>::
|
||
|
has_max_colliders() {
|
||
|
return CurrentMask::has_max_num_bits();
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Returns the maximum number of colliders that may be added to the
|
||
|
* CollisionLevelStateBase at any one time.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE int CollisionLevelState<MaskType>::
|
||
|
get_max_colliders() {
|
||
|
return CurrentMask::get_max_num_bits();
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
* Returns true if the nth collider in the LevelState is still part of the
|
||
|
* level.
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE bool CollisionLevelState<MaskType>::
|
||
|
has_collider(int n) const {
|
||
|
nassertr(n >= 0 && n < (int)_colliders.size(), false);
|
||
|
return (_current.get_bit(n));
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE bool CollisionLevelState<MaskType>::
|
||
|
has_any_collider() const {
|
||
|
return !_current.is_zero();
|
||
|
}
|
||
|
#endif // CPPPARSER
|
||
|
|
||
|
#ifndef CPPPARSER
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
template<class MaskType>
|
||
|
INLINE void CollisionLevelState<MaskType>::
|
||
|
omit_collider(int n) {
|
||
|
nassertv(n >= 0 && n < (int)_colliders.size());
|
||
|
nassertv(has_collider(n));
|
||
|
|
||
|
_current.clear_bit(n);
|
||
|
}
|
||
|
#endif // CPPPARSER
|