historical/toontown-classic.git/panda/include/collisionPlane.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionPlane.I
* @author drose
* @date 2000-04-25
*/
/**
* This is only for the convenience of CollisionPolygon. Normally, you should
* not attempt to create an uninitialized CollisionPlane.
*/
INLINE CollisionPlane::
CollisionPlane() {
}
/**
*
*/
INLINE CollisionPlane::
CollisionPlane(const LPlane &plane) :
_plane(plane)
{
}
/**
*
*/
INLINE CollisionPlane::
CollisionPlane(const CollisionPlane &copy) :
CollisionSolid(copy),
_plane(copy._plane)
{
}
/**
* Flushes the PStatCollectors used during traversal.
*/
INLINE void CollisionPlane::
flush_level() {
_volume_pcollector.flush_level();
_test_pcollector.flush_level();
}
/**
*
*/
INLINE LVector3 CollisionPlane::
get_normal() const {
return _plane.get_normal();
}
/**
*
*/
INLINE PN_stdfloat CollisionPlane::
dist_to_plane(const LPoint3 &point) const {
return _plane.dist_to_plane(point);
}
/**
*
*/
INLINE void CollisionPlane::
set_plane(const LPlane &plane) {
_plane = plane;
mark_internal_bounds_stale();
mark_viz_stale();
}
/**
*
*/
INLINE const LPlane &CollisionPlane::
get_plane() const {
return _plane;
}
/**
* Convenience method to flip the plane in-place.
*/
INLINE void CollisionPlane::
flip() {
_plane.flip();
}