historical/toontown-classic.git/panda/include/collisionRecorder.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionRecorder.h
* @author drose
* @date 2003-04-16
*/
#ifndef COLLISIONRECORDER_H
#define COLLISIONRECORDER_H
#include "pandabase.h"
#include "typeHandle.h"
#include "typedObject.h"
class CollisionTraverser;
class CollisionEntry;
#ifdef DO_COLLISION_RECORDING
/**
* This class is used to help debug the work the collisions system is doing.
* It is a virtual base class that just provides an interface for recording
* collisions tested and detected each frame.
*/
class EXPCL_PANDA_COLLIDE CollisionRecorder : public TypedObject {
protected:
CollisionRecorder();
public:
virtual ~CollisionRecorder();
PUBLISHED:
void output(std::ostream &out) const;
public:
virtual void begin_traversal();
virtual void collision_tested(const CollisionEntry &entry, bool detected);
virtual void end_traversal();
private:
int _num_missed;
int _num_detected;
CollisionTraverser *_trav;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "CollisionRecorder",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CollisionTraverser;
};
#include "collisionRecorder.I"
#endif // DO_COLLISION_RECORDING
#endif