194 lines
5.8 KiB
C
194 lines
5.8 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionSolid.h
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* @author drose
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* @date 2000-04-24
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*/
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#ifndef COLLISIONSOLID_H
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#define COLLISIONSOLID_H
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#include "pandabase.h"
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#include "config_collide.h"
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#include "copyOnWriteObject.h"
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#include "luse.h"
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#include "pointerTo.h"
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#include "renderState.h"
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#include "geomNode.h"
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#include "lightMutex.h"
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#include "lightMutexHolder.h"
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#include "pStatCollector.h"
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class CollisionHandler;
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class CollisionEntry;
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class CollisionSphere;
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class GeomNode;
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class CollisionNode;
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class CullTraverserData;
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/**
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* The abstract base class for all things that can collide with other things
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* in the world, and all the things they can collide with (except geometry).
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*
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* This class and its derivatives really work very similarly to the way
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* BoundingVolume and all of its derivatives work. There's a different
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* subclass for each basic shape of solid, and double-dispatch function calls
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* handle the subset of the N*N intersection tests that we care about.
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*/
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class EXPCL_PANDA_COLLIDE CollisionSolid : public CopyOnWriteObject {
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public:
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CollisionSolid();
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CollisionSolid(const CollisionSolid ©);
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virtual ~CollisionSolid();
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virtual CollisionSolid *make_copy()=0;
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protected:
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virtual PT(CopyOnWriteObject) make_cow_copy();
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PUBLISHED:
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virtual LPoint3 get_collision_origin() const=0;
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MAKE_PROPERTY(collision_origin, get_collision_origin);
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INLINE void set_tangible(bool tangible);
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INLINE bool is_tangible() const;
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MAKE_PROPERTY(tangible, is_tangible, set_tangible);
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INLINE void set_effective_normal(const LVector3 &effective_normal);
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INLINE void clear_effective_normal();
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INLINE bool has_effective_normal() const;
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INLINE const LVector3 &get_effective_normal() const;
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INLINE void set_respect_effective_normal(bool respect_effective_normal);
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INLINE bool get_respect_effective_normal() const;
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MAKE_PROPERTY(respect_effective_normal,
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get_respect_effective_normal,
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set_respect_effective_normal);
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CPT(BoundingVolume) get_bounds() const;
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void set_bounds(const BoundingVolume &bounding_volume);
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MAKE_PROPERTY(bounds, get_bounds, set_bounds);
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public:
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virtual PT(CollisionEntry)
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test_intersection(const CollisionEntry &entry) const;
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virtual void xform(const LMatrix4 &mat);
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virtual PT(PandaNode) get_viz(const CullTraverser *trav,
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const CullTraverserData &data,
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bool bounds_only) const;
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virtual PStatCollector &get_volume_pcollector();
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virtual PStatCollector &get_test_pcollector();
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PUBLISHED:
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent_level = 0) const;
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protected:
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INLINE bool do_is_tangible() const;
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INLINE bool do_has_effective_normal() const;
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INLINE void mark_internal_bounds_stale();
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virtual PT(BoundingVolume) compute_internal_bounds() const;
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virtual PT(CollisionEntry)
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test_intersection_from_sphere(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_line(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_ray(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_segment(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_capsule(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_parabola(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_box(const CollisionEntry &entry) const;
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static void report_undefined_intersection_test(TypeHandle from_type,
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TypeHandle into_type);
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static void report_undefined_from_intersection(TypeHandle from_type);
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INLINE void mark_viz_stale();
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virtual void fill_viz_geom();
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CPT(RenderState) get_solid_viz_state();
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CPT(RenderState) get_wireframe_viz_state();
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CPT(RenderState) get_other_viz_state();
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CPT(RenderState) get_solid_bounds_viz_state();
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CPT(RenderState) get_wireframe_bounds_viz_state();
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CPT(RenderState) get_other_bounds_viz_state();
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PT(GeomNode) _viz_geom;
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PT(GeomNode) _bounds_viz_geom;
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private:
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LVector3 _effective_normal;
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PT(BoundingVolume) _internal_bounds;
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// Be careful reordering these bits, since they are written to a bam file.
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enum Flags {
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F_tangible = 0x01,
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F_effective_normal = 0x02,
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F_viz_geom_stale = 0x04,
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F_ignore_effective_normal = 0x08,
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F_internal_bounds_stale = 0x10,
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};
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int _flags;
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LightMutex _lock;
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static PStatCollector _volume_pcollector;
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static PStatCollector _test_pcollector;
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public:
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CopyOnWriteObject::init_type();
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register_type(_type_handle, "CollisionSolid",
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CopyOnWriteObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class CollisionSphere;
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friend class CollisionLine;
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friend class CollisionRay;
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friend class CollisionSegment;
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friend class CollisionCapsule;
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friend class CollisionParabola;
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friend class CollisionHandlerFluidPusher;
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friend class CollisionBox;
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};
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INLINE std::ostream &operator << (std::ostream &out, const CollisionSolid &cs) {
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cs.output(out);
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return out;
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}
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#include "collisionSolid.I"
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#endif
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