historical/toontown-classic.git/panda/include/cullBinUnsorted.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullBinUnsorted.h
* @author drose
* @date 2002-02-28
*/
#ifndef CULLBINUNSORTED_H
#define CULLBINUNSORTED_H
#include "pandabase.h"
#include "cullBin.h"
#include "pointerTo.h"
/**
* A specific kind of CullBin that does not reorder the geometry; it simply
* passes it through to the GSG in the same order it was encountered, which
* will be in scene-graph order.
*/
class EXPCL_PANDA_CULL CullBinUnsorted : public CullBin {
public:
INLINE CullBinUnsorted(const std::string &name,
GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
~CullBinUnsorted();
static CullBin *make_bin(const std::string &name,
GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
virtual void add_object(CullableObject *object, Thread *current_thread);
virtual void draw(bool force, Thread *current_thread);
protected:
virtual void fill_result_graph(ResultGraphBuilder &builder);
private:
typedef pvector<CullableObject *> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinUnsorted",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinUnsorted.I"
#endif