historical/toontown-classic.git/panda/include/cullTraverserData.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullTraverserData.I
* @author drose
* @date 2002-03-06
*/
/**
*
*/
INLINE CullTraverserData::
CullTraverserData(const NodePath &start,
const TransformState *net_transform,
const RenderState *state,
GeometricBoundingVolume *view_frustum,
Thread *current_thread) :
_next(nullptr),
_start(start._head),
_node_reader(start.node(), current_thread),
_net_transform(net_transform),
_state(state),
_view_frustum(view_frustum),
_cull_planes(CullPlanes::make_empty()),
_draw_mask(DrawMask::all_on()),
_portal_depth(0)
{
// Only update the bounding volume if we're going to end up needing it.
bool check_bounds = (view_frustum != nullptr);
_node_reader.check_cached(check_bounds);
}
/**
* This constructor creates a CullTraverserData object that reflects the next
* node down in the traversal.
*/
INLINE CullTraverserData::
CullTraverserData(const CullTraverserData &parent, PandaNode *child) :
_next(&parent),
#ifdef _DEBUG
_start(nullptr),
#endif
_node_reader(child, parent._node_reader.get_current_thread()),
_net_transform(parent._net_transform),
_state(parent._state),
_view_frustum(parent._view_frustum),
_cull_planes(parent._cull_planes),
_draw_mask(parent._draw_mask),
_portal_depth(parent._portal_depth)
{
// Only update the bounding volume if we're going to end up needing it.
bool check_bounds = !_cull_planes->is_empty() ||
(_view_frustum != nullptr);
_node_reader.check_cached(check_bounds);
}
/**
* Returns the node traversed to so far.
*/
INLINE PandaNode *CullTraverserData::
node() const {
return (PandaNode *)_node_reader.get_node();
}
/**
* Returns the PipelineReader for the node traversed to so far.
*/
INLINE PandaNodePipelineReader *CullTraverserData::
node_reader() {
return &_node_reader;
}
/**
* Returns the PipelineReader for the node traversed to so far.
*/
INLINE const PandaNodePipelineReader *CullTraverserData::
node_reader() const {
return &_node_reader;
}
/**
* Constructs and returns an actual NodePath that represents the same path we
* have just traversed.
*/
INLINE NodePath CullTraverserData::
get_node_path() const {
NodePath result;
result._head = r_get_node_path();
nassertr(result._head != nullptr, NodePath::fail());
return result;
}
/**
* Returns the modelview transform: the relative transform from the camera to
* the model.
*/
INLINE CPT(TransformState) CullTraverserData::
get_modelview_transform(const CullTraverser *trav) const {
return trav->get_world_transform()->compose(_net_transform);
}
/**
* Returns the internal transform: the modelview transform in the GSG's
* internal coordinate system.
*/
INLINE CPT(TransformState) CullTraverserData::
get_internal_transform(const CullTraverser *trav) const {
return trav->get_scene()->get_cs_world_transform()->compose(_net_transform);
}
/**
* Returns the net transform: the relative transform from root of the scene
* graph to the current node.
*/
INLINE const TransformState *CullTraverserData::
get_net_transform(const CullTraverser *) const {
return _net_transform;
}
/**
* Returns true if the current node is within the view frustum, false
* otherwise. If the node's bounding volume falls completely within the view
* frustum, this will also reset the view frustum pointer, saving some work
* for future nodes.
*/
INLINE bool CullTraverserData::
is_in_view(const DrawMask &camera_mask) {
if (_node_reader.get_transform()->is_invalid()) {
// If the transform is invalid, forget it.
return false;
}
if (!_node_reader.compare_draw_mask(_draw_mask, camera_mask)) {
// If there are no draw bits in common with the camera, the node is out.
return false;
}
if (_view_frustum == nullptr &&
_cull_planes->is_empty()) {
// If the transform is valid, but we don't have a frustum or any clip
// planes or occluders, it's always in.
return true;
}
// Otherwise, compare the bounding volume to the frustum.
return is_in_view_impl();
}
/**
* Returns true if this particular node is hidden, even though we might be
* traversing past this node to find a child node that has had show_through()
* called for it. If this returns true, the node should not be rendered.
*/
INLINE bool CullTraverserData::
is_this_node_hidden(const DrawMask &camera_mask) const {
return (_draw_mask & PandaNode::get_overall_bit()).is_zero() ||
(_draw_mask & camera_mask).is_zero();
}