138 lines
5.7 KiB
C
138 lines
5.7 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file deletedChain.h
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* @author drose
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* @date 2006-04-01
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*/
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#ifndef DELETEDCHAIN_H
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#define DELETEDCHAIN_H
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#include "dtoolbase.h"
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#include "deletedBufferChain.h"
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#include <assert.h>
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/**
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* This template class can be used to provide faster allocation/deallocation
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* for many Panda objects. It works by maintaining a linked list of deleted
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* objects that are all of the same type; when a new object is allocated that
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* matches that type, the same space is just reused.
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*
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* This class is actually a layer on top of DeletedBufferChain, which handles
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* the actual allocation. This class just provides the typecasting.
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*
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* Of course, this trick of maintaining the deleted object chain won't work in
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* the presence of polymorphism, where you might have many classes that derive
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* from a base class, and all of them have a different size--unless you
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* instantiate a DeletedChain for *every* kind of derived class. The
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* ALLOC_DELETED_CHAIN macro, below, is designed to make this easy.
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*/
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template<class Type>
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class DeletedChain {
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public:
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INLINE Type *allocate(size_t size, TypeHandle type_handle);
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INLINE void deallocate(Type *ptr, TypeHandle type_handle);
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INLINE bool validate(const Type *ptr);
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static INLINE ReferenceCount *make_ref_ptr(void *ptr);
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static INLINE ReferenceCount *make_ref_ptr(ReferenceCount *ptr);
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private:
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INLINE void init_deleted_chain();
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DeletedBufferChain *_chain;
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};
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/**
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* This template class is used to conveniently declare a single instance of
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* the DeletedChain template object, above, for a particular type.
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*
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* It relies on the fact that the compiler and linker should unify all
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* references to this static pointer for a given type, as per the C++ spec.
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* However, this sometimes fails; and if the compiler fails to do this, it
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* mostly won't be a big deal; it just means there will be multiple unrelated
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* chains of deleted objects for a particular type. This is only a problem if
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* the code structure causes objects to be allocated from one chain and freed
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* to another, which can lead to leaks.
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*/
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template<class Type>
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class StaticDeletedChain {
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public:
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INLINE static Type *allocate(size_t size, TypeHandle type_handle);
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INLINE static void deallocate(Type *ptr, TypeHandle type_handle);
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INLINE static bool validate(const Type *ptr);
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static DeletedChain<Type> _chain;
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};
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#ifdef USE_DELETED_CHAIN
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// Place this macro within a class definition to define appropriate operator
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// new and delete methods that take advantage of DeletedChain.
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#define ALLOC_DELETED_CHAIN(Type) \
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inline void *operator new(size_t size) RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT) { \
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return (void *)StaticDeletedChain< Type >::allocate(size, get_type_handle(Type)); \
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} \
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inline void *operator new(size_t size, void *ptr) { \
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(void) size; \
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return ptr; \
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} \
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inline void operator delete(void *ptr) { \
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StaticDeletedChain< Type >::deallocate((Type *)ptr, get_type_handle(Type)); \
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} \
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inline void operator delete(void *, void *) { \
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} \
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inline static bool validate_ptr(const void *ptr) { \
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return StaticDeletedChain< Type >::validate((const Type *)ptr); \
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}
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// Use this variant of the above macro in cases in which the compiler fails to
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// unify the static template pointers properly, to prevent leaks.
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#define ALLOC_DELETED_CHAIN_DECL(Type) \
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inline void *operator new(size_t size) RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT) { \
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return (void *)_deleted_chain.allocate(size, get_type_handle(Type)); \
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} \
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inline void *operator new(size_t size, void *ptr) { \
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(void) size; \
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return ptr; \
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} \
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inline void operator delete(void *ptr) { \
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_deleted_chain.deallocate((Type *)ptr, get_type_handle(Type)); \
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} \
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inline void operator delete(void *, void *) { \
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} \
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inline static bool validate_ptr(const void *ptr) { \
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return _deleted_chain.validate((const Type *)ptr); \
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} \
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static DeletedChain< Type > _deleted_chain;
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// When you use ALLOC_DELETED_CHAIN_DECL in a class body, you must also put
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// this line in the .cxx file defining that class body.
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#define ALLOC_DELETED_CHAIN_DEF(Type) \
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DeletedChain< Type > Type::_deleted_chain;
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#else // USE_DELETED_CHAIN
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#define ALLOC_DELETED_CHAIN(Type) \
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inline static bool validate_ptr(const void *ptr) { \
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return (ptr != nullptr); \
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}
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#define ALLOC_DELETED_CHAIN_DECL(Type) \
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inline static bool validate_ptr(const void *ptr) { \
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return (ptr != nullptr); \
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}
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#define ALLOC_DELETED_CHAIN_DEF(Type)
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#endif // USE_DELETED_CHAIN
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#include "deletedChain.T"
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#endif
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