historical/toontown-classic.git/panda/include/destTextureImage.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file destTextureImage.h
* @author drose
* @date 2000-12-05
*/
#ifndef DESTTEXTUREIMAGE_H
#define DESTTEXTUREIMAGE_H
#include "pandatoolbase.h"
#include "imageFile.h"
class TexturePlacement;
class TextureImage;
/**
* This represents a texture filename as it has been resized and copied to the
* map directory (e.g. for an unplaced texture).
*/
class DestTextureImage : public ImageFile {
private:
DestTextureImage();
public:
DestTextureImage(TexturePlacement *placement);
void copy(TextureImage *texture);
void copy_if_stale(const DestTextureImage *other, TextureImage *texture);
private:
static int to_power_2(int value);
// The TypedWritable interface follows.
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *writer, Datagram &datagram);
protected:
static TypedWritable *make_DestTextureImage(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ImageFile::init_type();
register_type(_type_handle, "DestTextureImage",
ImageFile::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &
operator << (std::ostream &out, const DestTextureImage &dest) {
dest.output_filename(out);
return out;
}
#endif