historical/toontown-classic.git/panda/include/drawableRegion.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file drawableRegion.h
* @author drose
* @date 2002-07-11
*/
#ifndef DRAWABLEREGION_H
#define DRAWABLEREGION_H
#include "pandabase.h"
#include "luse.h"
#include "renderBuffer.h"
#include "typedWritableReferenceCount.h"
/**
* This is a base class for GraphicsWindow (actually, GraphicsOutput) and
* DisplayRegion, both of which are conceptually rectangular regions into
* which drawing commands may be issued. Sometimes you want to deal with a
* single display region, and sometimes you want to deal with the whole window
* at once, particularly for issuing clear commands and capturing screenshots.
*/
class EXPCL_PANDA_DISPLAY DrawableRegion {
public:
INLINE DrawableRegion();
INLINE DrawableRegion(const DrawableRegion &copy);
INLINE void operator = (const DrawableRegion &copy);
virtual ~DrawableRegion();
INLINE void copy_clear_settings(const DrawableRegion &copy);
PUBLISHED:
// It seems awkward to have this type, and also RenderBuffer::Type.
// However, the fact that RenderBuffer::Type is a bitmask makes it awfully
// awkward to work with.
enum RenderTexturePlane {
RTP_stencil=0,
RTP_depth_stencil=1,
RTP_color,
RTP_aux_rgba_0,
RTP_aux_rgba_1,
RTP_aux_rgba_2,
RTP_aux_rgba_3,
RTP_aux_hrgba_0,
RTP_aux_hrgba_1,
RTP_aux_hrgba_2,
RTP_aux_hrgba_3,
RTP_aux_float_0,
RTP_aux_float_1,
RTP_aux_float_2,
RTP_aux_float_3,
RTP_depth,
RTP_COUNT
};
INLINE void set_clear_color_active(bool clear_color_active);
INLINE bool get_clear_color_active() const;
INLINE void set_clear_depth_active(bool clear_depth_active);
INLINE bool get_clear_depth_active() const;
INLINE void set_clear_stencil_active(bool clear_stencil_active);
INLINE bool get_clear_stencil_active() const;
INLINE void set_clear_color(const LColor &color);
INLINE const LColor &get_clear_color() const;
MAKE_PROPERTY(clear_color, get_clear_color, set_clear_color);
INLINE void set_clear_depth(PN_stdfloat depth);
INLINE PN_stdfloat get_clear_depth() const;
MAKE_PROPERTY(clear_depth, get_clear_depth, set_clear_depth);
INLINE void set_clear_stencil(unsigned int stencil);
INLINE unsigned int get_clear_stencil() const;
MAKE_PROPERTY(clear_stencil, get_clear_stencil, set_clear_stencil);
virtual void set_clear_active(int n, bool clear_aux_active);
virtual bool get_clear_active(int n) const;
virtual void set_clear_value(int n, const LColor &clear_value);
virtual const LColor &get_clear_value(int n) const;
virtual void disable_clears();
virtual bool is_any_clear_active() const;
virtual void set_pixel_zoom(PN_stdfloat pixel_zoom);
INLINE PN_stdfloat get_pixel_zoom() const;
INLINE PN_stdfloat get_pixel_factor() const;
virtual bool supports_pixel_zoom() const;
MAKE_PROPERTY(pixel_zoom, get_pixel_zoom, set_pixel_zoom);
MAKE_PROPERTY(pixel_factor, get_pixel_factor);
static int get_renderbuffer_type(int plane);
public:
INLINE int get_screenshot_buffer_type() const;
INLINE int get_draw_buffer_type() const;
protected:
INLINE void update_pixel_factor();
virtual void pixel_factor_changed();
protected:
int _screenshot_buffer_type;
int _draw_buffer_type;
int _clear_mask;
private:
LColor _clear_value[RTP_COUNT];
PN_stdfloat _pixel_zoom;
PN_stdfloat _pixel_factor;
};
#include "drawableRegion.I"
#endif