historical/toontown-classic.git/panda/include/driveInterface.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file driveInterface.h
* @author drose
* @date 2002-03-12
*/
#ifndef DRIVEINTERFACE_H
#define DRIVEINTERFACE_H
#include "pandabase.h"
#include "mouseInterfaceNode.h"
#include "modifierButtons.h"
#include "luse.h"
#include "linmath_events.h"
#include "transformState.h"
/**
* This is a TFormer, similar to Trackball, that moves around a transform
* matrix in response to mouse input. The basic motion is on a horizontal
* plane, as if driving a vehicle.
*/
class EXPCL_PANDA_TFORM DriveInterface : public MouseInterfaceNode {
PUBLISHED:
explicit DriveInterface(const std::string &name = "");
~DriveInterface();
INLINE void set_forward_speed(PN_stdfloat speed);
INLINE PN_stdfloat get_forward_speed() const;
INLINE void set_reverse_speed(PN_stdfloat speed);
INLINE PN_stdfloat get_reverse_speed() const;
INLINE void set_rotate_speed(PN_stdfloat speed);
INLINE PN_stdfloat get_rotate_speed() const;
INLINE void set_vertical_dead_zone(PN_stdfloat zone);
INLINE PN_stdfloat get_vertical_dead_zone() const;
INLINE void set_horizontal_dead_zone(PN_stdfloat zone);
INLINE PN_stdfloat get_horizontal_dead_zone() const;
INLINE void set_vertical_ramp_up_time(PN_stdfloat ramp_up_time);
INLINE PN_stdfloat get_vertical_ramp_up_time() const;
INLINE void set_vertical_ramp_down_time(PN_stdfloat ramp_down_time);
INLINE PN_stdfloat get_vertical_ramp_down_time() const;
INLINE void set_horizontal_ramp_up_time(PN_stdfloat ramp_up_time);
INLINE PN_stdfloat get_horizontal_ramp_up_time() const;
INLINE void set_horizontal_ramp_down_time(PN_stdfloat ramp_down_time);
INLINE PN_stdfloat get_horizontal_ramp_down_time() const;
INLINE PN_stdfloat get_speed() const;
INLINE PN_stdfloat get_rot_speed() const;
void reset();
// **** Translation ****
INLINE const LPoint3 &get_pos() const;
INLINE PN_stdfloat get_x() const;
INLINE PN_stdfloat get_y() const;
INLINE PN_stdfloat get_z() const;
INLINE void set_pos(const LVecBase3 &vec);
INLINE void set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE void set_x(PN_stdfloat x);
INLINE void set_y(PN_stdfloat y);
INLINE void set_z(PN_stdfloat z);
// **** Rotation ****
INLINE const LVecBase3 &get_hpr() const;
INLINE PN_stdfloat get_h() const;
INLINE PN_stdfloat get_p() const;
INLINE PN_stdfloat get_r() const;
INLINE void set_hpr(const LVecBase3 &hpr);
INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
INLINE void set_h(PN_stdfloat h);
INLINE void set_p(PN_stdfloat p);
INLINE void set_r(PN_stdfloat r);
void set_force_roll(PN_stdfloat force_roll);
INLINE void set_ignore_mouse(bool ignore_mouse);
INLINE bool get_ignore_mouse() const;
INLINE void set_force_mouse(bool force_mouse);
INLINE bool get_force_mouse() const;
INLINE void set_stop_this_frame(bool stop_this_frame);
INLINE bool get_stop_this_frame() const;
void set_mat(const LMatrix4 &mat);
const LMatrix4 &get_mat();
void force_dgraph();
private:
void apply(double x, double y, bool any_button);
PN_stdfloat _forward_speed; // units / sec, mouse all the way up
PN_stdfloat _reverse_speed; // units / sec, mouse all the way down
PN_stdfloat _rotate_speed; // degrees / sec, mouse all the way over
PN_stdfloat _vertical_dead_zone; // fraction of window size
PN_stdfloat _horizontal_dead_zone; // fraction of window size
PN_stdfloat _vertical_center; // window units, 0 = center, -1 = bottom, 1 = top
PN_stdfloat _horizontal_center; // window units, 0 = center, -1 = left, 1 = right
// The time it takes to ramp up to full speed from a stop (or return to a
// stop from full speed) when using the keyboard.
PN_stdfloat _vertical_ramp_up_time;
PN_stdfloat _vertical_ramp_down_time;
PN_stdfloat _horizontal_ramp_up_time;
PN_stdfloat _horizontal_ramp_down_time;
PN_stdfloat _speed; // instantaneous units / sec
PN_stdfloat _rot_speed; // instantaneous rotational units / sec
LPoint3 _xyz;
LVecBase3 _hpr;
LVector3 _vel;
bool _ignore_mouse;
bool _force_mouse;
bool _stop_this_frame;
// This is only used to return a temporary value in get_mat().
LMatrix4 _mat;
// Remember which arrow keys are being held down and which aren't, and at
// what point they last changed state.
class KeyHeld {
public:
KeyHeld();
PN_stdfloat get_effect(PN_stdfloat ramp_up_time, PN_stdfloat ramp_down_time);
void set_key(bool down);
void clear();
bool operator < (const KeyHeld &other) const;
PN_stdfloat _effect;
bool _down;
double _changed_time;
PN_stdfloat _effect_at_change;
};
KeyHeld _up_arrow, _down_arrow;
KeyHeld _left_arrow, _right_arrow;
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _xy_input;
int _button_events_input;
// outputs
int _transform_output;
int _velocity_output;
CPT(TransformState) _transform;
PT(EventStoreVec3) _velocity;
// This is the smallest meaningful value we can set on the hpr via the
// public set_hpr() interface. It's intended to filter out small
// meaningless perturbations of hpr that may get introduced due to numerical
// inaccuracy as we compute relative orientations in the show.
static const PN_stdfloat _hpr_quantize;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MouseInterfaceNode::init_type();
register_type(_type_handle, "DriveInterface",
MouseInterfaceNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "driveInterface.I"
#endif