historical/toontown-classic.git/panda/include/dxShaderContext9.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dxShaderContext9.h
* @author aignacio
* @date 2006-01
*/
#ifndef DXSHADERCONTEXT9_H
#define DXSHADERCONTEXT9_H
#include "dtool_config.h"
#include "pandabase.h"
#include "string_utils.h"
#include "internalName.h"
#include "shader.h"
#include "shaderContext.h"
class VertexElementArray;
class DXGraphicsStateGuardian9;
// Caution: adding HLSL support is going to be tricky, as the parsing needs to
// be done in the cull thread, which cannot use the DX API. - Josh
//
//
// typedef struct
// {
// int vertex_shader;
// int total_constant_descriptions;
// D3DXCONSTANT_DESC *constant_description_array;
// }
// DX_PARAMETER;
//
// typedef struct
// {
// int state;
// union
// {
// DIRECT_3D_VERTEX_SHADER direct_3d_vertex_shader;
// DIRECT_3D_PIXEL_SHADER direct_3d_pixel_shader;
// };
// LPD3DXCONSTANTTABLE constant_table;
// D3DXCONSTANTTABLE_DESC constant_table_description;
//
// int total_semantics;
// D3DXSEMANTIC *semantic_array;
// }
// DIRECT_3D_SHADER;
/**
* xyz
*/
class EXPCL_PANDADX DXShaderContext9 : public ShaderContext {
public:
typedef DXGraphicsStateGuardian9 GSG;
DXShaderContext9(Shader *s, GSG *gsg);
~DXShaderContext9();
INLINE bool valid(GSG *gsg);
bool bind(GSG *gsg);
void unbind(GSG *gsg);
void issue_parameters(GSG *gsg, int altered);
void issue_transform(GSG *gsg);
void disable_shader_vertex_arrays(GSG *gsg);
bool update_shader_vertex_arrays(DXShaderContext9 *prev, GSG *gsg,
bool force);
void disable_shader_texture_bindings(GSG *gsg);
void update_shader_texture_bindings(DXShaderContext9 *prev, GSG *gsg);
class VertexElementArray* _vertex_element_array;
LPDIRECT3DVERTEXDECLARATION9 _vertex_declaration;
int _num_bound_streams;
// FOR DEBUGGING
std::string _name;
private:
#ifdef HAVE_CG
CGprogram _cg_program;
pvector <CGparameter> _cg_parameter_map;
#endif
private:
void release_resources(void);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "DXShaderContext9",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "dxShaderContext9.I"
#endif