historical/toontown-classic.git/panda/include/dxTextureContext9.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dxTextureContext9.h
* @author drose
* @date 1999-10-07
*/
#ifndef DXTEXTURECONTEXT9_H
#define DXTEXTURECONTEXT9_H
#include "dxgsg9base.h"
#include "texture.h"
#include "textureContext.h"
/**
*
*/
class EXPCL_PANDADX DXTextureContext9 : public TextureContext {
public:
DXTextureContext9(PreparedGraphicsObjects *pgo, Texture *tex, int view);
virtual ~DXTextureContext9();
virtual void evict_lru();
bool create_texture(DXScreenData &scrn);
bool create_simple_texture(DXScreenData &scrn);
void delete_texture();
bool extract_texture_data(DXScreenData &scrn);
INLINE bool has_mipmaps() const;
INLINE IDirect3DBaseTexture9 *get_d3d_texture() const;
INLINE IDirect3DTexture9 *get_d3d_2d_texture() const;
INLINE IDirect3DVolumeTexture9 *get_d3d_volume_texture() const;
INLINE IDirect3DCubeTexture9 *get_d3d_cube_texture() const;
static HRESULT d3d_surface_to_texture(RECT &source_rect,
IDirect3DSurface9 *d3d_surface,
bool inverted, Texture *result,
int view, int z);
private:
HRESULT fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format);
HRESULT fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture);
HRESULT fill_d3d_volume_texture_pixels(DXScreenData &scrn);
static int down_to_power_2(int value);
unsigned int get_bits_per_pixel(Texture::Format format, int *alphbits);
PN_stdfloat d3d_format_to_bytes_per_pixel (D3DFORMAT format);
private:
D3DFORMAT _d3d_format; // the 'D3DFORMAT' the Panda TextureBuffer fmt corresponds to
IDirect3DBaseTexture9 *_d3d_texture;
IDirect3DTexture9 *_d3d_2d_texture;
IDirect3DVolumeTexture9 *_d3d_volume_texture;
IDirect3DCubeTexture9 *_d3d_cube_texture;
int _managed;
private:
bool _has_mipmaps;
bool _is_render_target;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, "DXTextureContext9",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class wdxGraphicsBuffer9;
};
#include "dxTextureContext9.I"
#endif