historical/toontown-classic.git/panda/include/dxgsg9base.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dxgsg9base.h
* @author georges
* @date 2001-10-07
*/
#ifndef DXGSG9BASE_H
#define DXGSG9BASE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "pmap.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 // get rid of mfc win32 hdr stuff
#endif
#ifndef STRICT
// enable strict type checking in windows.h, see msdn
#define STRICT
#endif
#include <windows.h>
#define D3D_OVERLOADS // get D3DVECTOR '+' operator, etc from d3dtypes.h
// #define D3D_DEBUG_INFO
#undef Configure
#include <d3d9.h>
#include <d3dx9.h>
// This symbol is defined (or not defined) in Config.pp. #define
// USE_GENERIC_DXERR_LIBRARY 1
#ifdef USE_GENERIC_DXERR_LIBRARY
#include <dxerr.h>
#define DX_GET_ERROR_STRING_FUNC DXGetErrorString
#define DX_GET_ERROR_DESCRIPTION_FUNC DXGetErrorDescription
#else
#include <dxerr9.h>
#define DX_GET_ERROR_STRING_FUNC DXGetErrorString9
#define DX_GET_ERROR_DESCRIPTION_FUNC DXGetErrorDescription9
#endif
#undef WIN32_LEAN_AND_MEAN
#if (D3D_SDK_VERSION & 0xffff) < 32
#error You need to install the latest DirectX9 SDK.
#endif
#ifndef D3DERRORSTRING
#ifdef NDEBUG
#define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__ << "), hr=" << DX_GET_ERROR_STRING_FUNC(HRESULT) << std::endl // leave out descriptions to shrink release build
#else
#define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__ << "), hr=" << DX_GET_ERROR_STRING_FUNC(HRESULT) << ": " << DX_GET_ERROR_DESCRIPTION_FUNC(HRESULT) << std::endl
#endif
#endif
// imperfect method to ID NVid? could also scan desc str, but that isnt
// fullproof either
#define IS_NVIDIA(DDDEVICEID) ((DDDEVICEID.VendorId==0x10DE) || (DDDEVICEID.VendorId==0x12D2))
#define IS_ATI(DDDEVICEID) (DDDEVICEID.VendorId==0x1002)
#define IS_MATROX(DDDEVICEID) (DDDEVICEID.VendorId==0x102B)
#define D3D_MAXTEXTURESTAGES 8
typedef enum {VertexShader,PixelShader} ShaderType;
typedef DWORD DXShaderHandle;
#define ISPOW2(X) (((X) & ((X)-1))==0)
#define IS_VALID_PTR(PTR) (!IsBadWritePtr(PTR,sizeof(void*)))
#define DX_DECLARE_CLEAN(type, var) \
type var; \
ZeroMemory(&var, sizeof(type)); \
var.dwSize = sizeof(type);
#define SAFE_DELSHADER(TYPE,HANDLE,PDEVICE) \
if((HANDLE!=nullptr)&&IS_VALID_PTR(PDEVICE)) { PDEVICE->Delete##TYPE##Shader(HANDLE); HANDLE=nullptr; }
#define SAFE_DELETE(p) { if(p) { assert(IS_VALID_PTR(p)); delete (p); (p)=nullptr; } }
#define SAFE_DELETE_ARRAY(p) { if(p) { assert(IS_VALID_PTR(p)); delete [] (p); (p)=nullptr; } }
// for stuff outside a panda class
#define SAFE_RELEASE(p) { if(p) { assert(IS_VALID_PTR(p)); (p)->Release(); (p)=nullptr; } }
#define SAFE_FREELIB(hDLL) { if(hDLL!=nullptr) { FreeLibrary(hDLL);hDLL = nullptr; } }
// this is bDoDownToZero argument to RELEASE()
#define RELEASE_DOWN_TO_ZERO true
#define RELEASE_ONCE false
// uncomment to add refcnt debug output #define DEBUG_RELEASES
#ifdef DEBUG_RELEASES
#define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) { \
ULONG refcnt; \
if(IS_VALID_PTR(OBJECT)) { \
refcnt = (OBJECT)->Release(); \
MODULE##_cat.debug() << DBGSTR << " released, refcnt = " << refcnt << " at " << __FILE__ << ":" << __LINE__ << std::endl; \
if((bDoDownToZero) && (refcnt>0)) { \
MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
do { \
refcnt = (OBJECT)->Release(); \
} while(refcnt>0); \
} \
(OBJECT) = nullptr; \
} else { \
MODULE##_cat.debug() << DBGSTR << " not released, ptr == NULL" << std::endl; \
}}
#define PRINT_REFCNT(MODULE,p) { ULONG refcnt; (p)->AddRef(); refcnt=(p)->Release(); \
MODULE##_cat.debug() << #p << " has refcnt = " << refcnt << " at " << __FILE__ << ":" << __LINE__ << std::endl; }
#else
#define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) { \
ULONG refcnt; \
if(IS_VALID_PTR(OBJECT)) { \
refcnt=(OBJECT)->Release(); \
if((bDoDownToZero) && (refcnt>0)) { \
MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
do { \
refcnt = (OBJECT)->Release(); \
} while(refcnt>0); \
} \
(OBJECT) = nullptr; \
}}
#define PRINT_REFCNT(MODULE,p)
#endif
#ifdef DO_PSTATS
#define DO_PSTATS_STUFF(XX) XX;
#else
#define DO_PSTATS_STUFF(XX)
#endif
#define PANDA_MAXNUMVERTS 0xFFFF // Note Device may support more than this if it supports D3DFMT_INDEX32 indexbufs.
#define FLG(NN) (1<<NN)
#define MAX_POSSIBLE_TEXFMTS 32
typedef enum {
R8G8B8_FLAG = FLG(0),
A8R8G8B8_FLAG = FLG(1),
X8R8G8B8_FLAG = FLG(2),
R5G6B5_FLAG = FLG(3),
X1R5G5B5_FLAG = FLG(4),
A1R5G5B5_FLAG = FLG(5),
A4R4G4B4_FLAG = FLG(6),
R3G3B2_FLAG = FLG(7),
A8_FLAG = FLG(8),
A8R3G3B2_FLAG = FLG(9),
X4R4G4B4_FLAG = FLG(10),
A2B10G10R10_FLAG = FLG(11),
G16R16_FLAG = FLG(12),
A8P8_FLAG = FLG(13),
P8_FLAG = FLG(14),
L8_FLAG = FLG(15),
A8L8_FLAG = FLG(16),
A4L4_FLAG = FLG(17),
D16_FLAG = FLG(18),
D24X8_FLAG = FLG(19),
D24S8_FLAG = FLG(20),
D32_FLAG = FLG(21),
INTZ_FLAG = FLG(22),
W11V11U10_FLAG = FLG(23),
A2W10V10U10_FLAG = FLG(24),
ATI1_FLAG = FLG(25),
ATI2_FLAG = FLG(26),
DXT1_FLAG = FLG(27),
DXT2_FLAG = FLG(28),
DXT3_FLAG = FLG(29),
DXT4_FLAG = FLG(30),
DXT5_FLAG = FLG(31)
} D3DFORMAT_FLAG;
#define D3DFMT_INTZ ((D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z'))
#define D3DFMT_ATI1 ((D3DFORMAT)MAKEFOURCC('A', 'T', 'I', '1'))
#define D3DFMT_ATI2 ((D3DFORMAT)MAKEFOURCC('A', 'T', 'I', '2'))
// this is only used in conjunction wrendertgt fmts, so just make it something
// that can never be a rtgt
#define DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG DXT1_FLAG
#define DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG DXT2_FLAG
#define IS_16BPP_DISPLAY_FORMAT(FMT) (((FMT)==D3DFMT_R5G6B5)||((FMT)==D3DFMT_X1R5G5B5)||((FMT)==D3DFMT_A1R5G5B5))
#define IS_16BPP_ZBUFFER(FMT) ((FMT==D3DFMT_D16)||(FMT==D3DFMT_D15S1))
#define IS_STENCIL_FORMAT(FMT) (((FMT)==D3DFMT_D24S8) || ((FMT)==D3DFMT_D15S1) || ((FMT)==D3DFMT_D24X4S4))
#define RECT_XSIZE(REC) (REC.right-REC.left)
#define RECT_YSIZE(REC) (REC.bottom-REC.top)
class DXGraphicsStateGuardian9;
struct DXScreenData {
LPDIRECT3DDEVICE9 _d3d_device;
IDirect3DSwapChain9 *_swap_chain;
LPDIRECT3D9 _d3d9; // copied from DXGraphicsPipe9 for convenience
HWND _window;
HMONITOR _monitor;
DWORD _max_available_video_memory;
ushort _card_id; // adapter ID
ushort _depth_buffer_bitdepth; //GetSurfaceDesc is not reliable so must store this explicitly
bool _can_direct_disable_color_writes; // if true, don't need blending for this
bool _is_low_memory_card;
bool _is_tnl_device;
bool _can_use_hw_vertex_shaders;
bool _can_use_pixel_shaders;
UINT _supported_screen_depths_mask;
UINT _supported_tex_formats_mask;
bool _supports_rgba16f_texture_format;
bool _supports_rgba32_texture_format;
D3DCAPS9 _d3dcaps;
D3DDISPLAYMODE _display_mode;
D3DPRESENT_PARAMETERS _presentation_params; // not redundant with _display_mode since width/height must be 0 for windowed mode
D3DADAPTER_IDENTIFIER9 _dx_device_id;
D3DFORMAT _render_to_texture_d3d_format;
D3DFORMAT _framebuffer_d3d_format;
DXGraphicsStateGuardian9 *_dxgsg9;
int _managed_textures;
int _managed_vertex_buffers;
int _managed_index_buffers;
bool _supports_dynamic_textures;
bool _supports_automatic_mipmap_generation;
bool _intel_compressed_texture_bug;
};
// utility stuff
extern pmap<D3DFORMAT_FLAG,D3DFORMAT> g_D3DFORMATmap;
extern void Init_D3DFORMAT_map();
extern const char *D3DFormatStr(D3DFORMAT fmt);
#endif