historical/toontown-classic.git/panda/include/dynamicTextFont.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dynamicTextFont.I
* @author drose
* @date 2002-02-08
*/
/**
* Disambiguates the get_name() method between that inherited from TextFont
* and that inherited from FreetypeFont.
*/
INLINE const std::string &DynamicTextFont::
get_name() const {
return TextFont::get_name();
}
/**
* Sets the point size of the font. This controls the apparent size of the
* font onscreen. By convention, a 10 point font is about 1 screen unit high.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE bool DynamicTextFont::
set_point_size(PN_stdfloat point_size) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertr(get_num_pages() == 0, false);
return FreetypeFont::set_point_size(point_size);
}
/**
* Returns the point size of the font.
*/
INLINE PN_stdfloat DynamicTextFont::
get_point_size() const {
return FreetypeFont::get_point_size();
}
/**
* Set the resolution of the texture map, and hence the clarity of the
* resulting font. This sets the number of pixels in the texture map that are
* used for each onscreen unit.
*
* Setting this number larger results in an easier to read font, but at the
* cost of more texture memory.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE bool DynamicTextFont::
set_pixels_per_unit(PN_stdfloat pixels_per_unit) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertr(get_num_pages() == 0, false);
return FreetypeFont::set_pixels_per_unit(pixels_per_unit);
}
/**
* Returns the resolution of the texture map. See set_pixels_per_unit().
*/
INLINE PN_stdfloat DynamicTextFont::
get_pixels_per_unit() const {
return FreetypeFont::get_pixels_per_unit();
}
/**
* Sets the factor by which the font is rendered larger by the FreeType
* library before being filtered down to its actual size in the texture as
* specified by set_pixels_per_unit(). This may be set to a number larger
* than 1.0 to improve the font's antialiasing (since FreeType doesn't really
* do a swell job of antialiasing by itself). There is some performance
* implication for setting this different than 1.0, but it is probably small.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE bool DynamicTextFont::
set_scale_factor(PN_stdfloat scale_factor) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertr(get_num_pages() == 0, false);
return FreetypeFont::set_scale_factor(scale_factor);
}
/**
* Returns the antialiasing scale factor. See set_scale_factor().
*/
INLINE PN_stdfloat DynamicTextFont::
get_scale_factor() const {
return FreetypeFont::get_scale_factor();
}
/**
* Sets whether the Freetype library's built-in antialias mode is enabled.
* There are two unrelated ways to achieve antialiasing: with Freetype's
* native antialias mode, and with the use of a scale_factor greater than one.
* By default, both modes are enabled.
*
* At low resolutions, some fonts may do better with one mode or the other.
* In general, Freetype's native antialiasing will produce less blurry
* results, but may introduce more artifacts.
*/
INLINE void DynamicTextFont::
set_native_antialias(bool native_antialias) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertv(get_num_pages() == 0);
FreetypeFont::set_native_antialias(native_antialias);
}
/**
* Returns whether Freetype's built-in antialias mode is enabled. See
* set_native_antialias().
*/
INLINE bool DynamicTextFont::
get_native_antialias() const {
return FreetypeFont::get_native_antialias();
}
/**
* This is used to report whether the requested pixel size is being only
* approximated by a fixed-pixel-size font. This returns 0 in the normal
* case, in which a scalable font is used, or the fixed-pixel-size font has
* exactly the requested pixel size.
*
* If this returns non-zero, it is the pixel size of the font that we are
* using to approximate our desired size.
*/
INLINE int DynamicTextFont::
get_font_pixel_size() const {
return FreetypeFont::get_font_pixel_size();
}
/**
* Returns the number of units high each line of text is.
*/
INLINE PN_stdfloat DynamicTextFont::
get_line_height() const {
return TextFont::get_line_height();
}
/**
* Returns the number of units wide a space is.
*/
INLINE PN_stdfloat DynamicTextFont::
get_space_advance() const {
return TextFont::get_space_advance();
}
/**
* Sets the number of pixels of padding that is added around the border of
* each glyph before adding it to the texture map. This reduces the bleed in
* from neighboring glyphs in the texture map.
*/
INLINE void DynamicTextFont::
set_texture_margin(int texture_margin) {
_texture_margin = texture_margin;
}
/**
* Returns the number of pixels of padding that is added around the border of
* each glyph in the texture map. See set_texture_margin().
*/
INLINE int DynamicTextFont::
get_texture_margin() const {
return _texture_margin;
}
/**
* Sets the number of pixels of padding that is included around each glyph in
* the generated polygons. This helps prevent the edges of the glyphs from
* being cut off at small minifications. It is not related to the amount of
* extra pixels reserved in the texture map (but it should be set somewhat
* smaller than this number, which is controlled by set_texture_margin(), to
* prevent bleed-in from neighboring letters in the texture).
*/
INLINE void DynamicTextFont::
set_poly_margin(PN_stdfloat poly_margin) {
_poly_margin = poly_margin;
}
/**
* Returns the number of pixels of padding that is included around each glyph
* in the generated polygons. See set_poly_margin().
*/
INLINE PN_stdfloat DynamicTextFont::
get_poly_margin() const {
return _poly_margin;
}
/**
* Sets the x, y size of the textures that are created for the
* DynamicTextFont.
*/
INLINE void DynamicTextFont::
set_page_size(const LVecBase2i &page_size) {
_page_size = page_size;
}
/**
* Sets the x, y size of the textures that are created for the
* DynamicTextFont.
*/
INLINE void DynamicTextFont::
set_page_size(int x_size, int y_size) {
_page_size.set(x_size, y_size);
}
/**
* Returns the size of the textures that are created for the DynamicTextFont.
* See set_page_size().
*/
INLINE const LVecBase2i &DynamicTextFont::
get_page_size() const {
return _page_size;
}
/**
* Returns the x size of the textures that are created for the
* DynamicTextFont. See set_page_size().
*/
INLINE int DynamicTextFont::
get_page_x_size() const {
return _page_size.get_x();
}
/**
* Returns the y size of the textures that are created for the
* DynamicTextFont. See set_page_size().
*/
INLINE int DynamicTextFont::
get_page_y_size() const {
return _page_size.get_y();
}
/**
* Sets the filter type used when minimizing the textures created for this
* font.
*/
INLINE void DynamicTextFont::
set_minfilter(SamplerState::FilterType filter) {
_minfilter = filter;
update_filters();
}
/**
* Returns the filter type used when minimizing the textures created for this
* font.
*/
INLINE SamplerState::FilterType DynamicTextFont::
get_minfilter() const {
return _minfilter;
}
/**
* Sets the filter type used when enlarging the textures created for this
* font.
*/
INLINE void DynamicTextFont::
set_magfilter(SamplerState::FilterType filter) {
_magfilter = filter;
update_filters();
}
/**
* Returns the filter type used when enlarging the textures created for this
* font.
*/
INLINE SamplerState::FilterType DynamicTextFont::
get_magfilter() const {
return _magfilter;
}
/**
* Enables or disables anisotropic filtering on the textures created for this
* font. The default value is specified by the text-anisotropic-degree
* variable. See Texture::set_anisotropic_degree().
*/
INLINE void DynamicTextFont::
set_anisotropic_degree(int anisotropic_degree) {
_anisotropic_degree = anisotropic_degree;
update_filters();
}
/**
* Returns the current anisotropic degree for textures created for this font.
* See set_anisotropic_degree().
*/
INLINE int DynamicTextFont::
get_anisotropic_degree() const {
return _anisotropic_degree;
}
/**
* Specifies the way the glyphs on this particular font are generated. The
* default is RM_texture, which is the only mode supported for bitmap fonts.
* Other modes are possible for most modern fonts.
*/
INLINE void DynamicTextFont::
set_render_mode(DynamicTextFont::RenderMode render_mode) {
_render_mode = render_mode;
}
/**
* Returns the way the glyphs on this particular font are generated. See
* set_render_mode().
*/
INLINE DynamicTextFont::RenderMode DynamicTextFont::
get_render_mode() const {
return _render_mode;
}
/**
* Changes the color of the foreground pixels of the font as they are rendered
* into the font texture. The default is (1, 1, 1, 1), or opaque white, which
* allows text created with the font to be colored individually. Normally,
* you would not change this unless you really need a particular color effect
* to appear in the font itself.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE void DynamicTextFont::
set_fg(const LColor &fg) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertv(get_num_pages() == 0);
_fg = fg;
determine_tex_format();
}
/**
* Returns the color of the foreground pixels of the font as they are rendered
* into the font texture. See set_fg().
*/
INLINE const LColor &DynamicTextFont::
get_fg() const {
return _fg;
}
/**
* Changes the color of the background pixels of the font as they are rendered
* into the font texture. The default is (1, 1, 1, 0), or transparent white,
* which allows text created with the font to be colored individually. (Note
* that it should not generally be (0, 0, 0, 0), which would tend to bleed
* into the foreground color, unless you have also specified a outline color
* of (0, 0, 0, 1)) .
*
* Normally, you would not change this unless you really need a particular
* color effect to appear in the font itself.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE void DynamicTextFont::
set_bg(const LColor &bg) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertv(get_num_pages() == 0);
_bg = bg;
determine_tex_format();
}
/**
* Returns the color of the background pixels of the font as they are rendered
* into the font texture. See set_bg().
*/
INLINE const LColor &DynamicTextFont::
get_bg() const {
return _bg;
}
/**
* Sets up the font to have an outline around each font letter. This is
* achieved via a Gaussian post-process as each letter is generated; there is
* some runtime cost for this effect, but it is minimal as each letter is
* normally generated only once and then cached.
*
* The color is the desired color of the outline, width is the number of
* points beyond the letter that the outline extends (a typical font is 10
* points high), and feather is a number in the range 0.0 .. 1.0 that controls
* the softness of the outline. Set the width to 0.0 to disable the outline.
*
* This should only be called before any characters have been requested out of
* the font, or immediately after calling clear().
*/
INLINE void DynamicTextFont::
set_outline(const LColor &outline_color, PN_stdfloat outline_width,
PN_stdfloat outline_feather) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertv(get_num_pages() == 0);
_outline_color = outline_color;
_outline_width = outline_width;
_outline_feather = outline_feather;
determine_tex_format();
}
/**
* Returns the color of the outline pixels of the font as they are rendered
* into the font texture. See set_outline().
*/
INLINE const LColor &DynamicTextFont::
get_outline_color() const {
return _outline_color;
}
/**
* Returns the width of the outline pixels of the font, as the number of
* points beyond each letter. See set_outline().
*/
INLINE PN_stdfloat DynamicTextFont::
get_outline_width() const {
return _outline_width;
}
/**
* Returns the softness of the outline pixels of the font, as a value in the
* range 0.0 to 1.0. See set_outline().
*/
INLINE PN_stdfloat DynamicTextFont::
get_outline_feather() const {
return _outline_feather;
}
/**
* Returns the texture format used to render the individual pages. This is
* set automatically according to the colors selected.
*/
INLINE Texture::Format DynamicTextFont::
get_tex_format() const {
return _tex_format;
}
INLINE std::ostream &
operator << (std::ostream &out, const DynamicTextFont &dtf) {
return out << dtf.get_name();
}