historical/toontown-classic.git/panda/include/dynamicTextGlyph.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dynamicTextGlyph.h
* @author drose
* @date 2002-02-09
*/
#ifndef DYNAMICTEXTGLYPH_H
#define DYNAMICTEXTGLYPH_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "textGlyph.h"
class DynamicTextPage;
class DynamicTextFont;
/**
* A specialization on TextGlyph that is generated and stored by a
* DynamicTextFont. This keeps some additional information, such as where the
* glyph appears on a texture map.
*/
class EXPCL_PANDA_TEXT DynamicTextGlyph : public TextGlyph {
public:
INLINE DynamicTextGlyph(int character, DynamicTextPage *page,
int x, int y, int x_size, int y_size,
int margin, PN_stdfloat advance);
INLINE DynamicTextGlyph(int character, PN_stdfloat advance);
DynamicTextGlyph(const DynamicTextGlyph &copy) = delete;
DynamicTextGlyph &operator = (const DynamicTextGlyph &copy) = delete;
PUBLISHED:
virtual ~DynamicTextGlyph();
INLINE DynamicTextPage *get_page() const;
MAKE_PROPERTY(page, get_page);
INLINE bool intersects(int x, int y, int x_size, int y_size) const;
INLINE PN_stdfloat get_left() const;
INLINE PN_stdfloat get_bottom() const;
INLINE PN_stdfloat get_right() const;
INLINE PN_stdfloat get_top() const;
INLINE PN_stdfloat get_uv_left() const;
INLINE PN_stdfloat get_uv_bottom() const;
INLINE PN_stdfloat get_uv_right() const;
INLINE PN_stdfloat get_uv_top() const;
public:
unsigned char *get_row(int y);
void erase(DynamicTextFont *font);
virtual bool is_whitespace() const;
DynamicTextPage *_page;
int _x, _y;
int _x_size, _y_size;
int _margin;
friend class DynamicTextFont;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextGlyph::init_type();
register_type(_type_handle, "DynamicTextGlyph",
TextGlyph::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "dynamicTextGlyph.I"
#endif // HAVE_FREETYPE
#endif