historical/toontown-classic.git/panda/include/dynamicTextPage.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dynamicTextPage.h
* @author drose
* @date 2002-02-09
*/
#ifndef DYNAMICTEXTPAGE_H
#define DYNAMICTEXTPAGE_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "texture.h"
#include "dynamicTextGlyph.h"
#include "pointerTo.h"
#include "pvector.h"
class DynamicTextFont;
/**
* A single "page" of a DynamicTextFont. This is a single texture that holds
* a number of glyphs for rendering. The font starts out with one page, and
* will add more as it needs them.
*/
class EXPCL_PANDA_TEXT DynamicTextPage : public Texture {
public:
DynamicTextPage(DynamicTextFont *font, int page_number);
DynamicTextGlyph *slot_glyph(int character, int x_size, int y_size,
int margin, PN_stdfloat advance);
PUBLISHED:
INLINE const LVecBase2i &get_size() const;
INLINE int get_x_size() const;
INLINE int get_y_size() const;
INLINE bool is_empty() const;
public:
void fill_region(int x, int y, int x_size, int y_size, const LColor &color);
private:
int garbage_collect(DynamicTextFont *font);
bool find_hole(int &x, int &y, int x_size, int y_size) const;
DynamicTextGlyph *find_overlap(int x, int y, int x_size, int y_size) const;
typedef pvector< PT(DynamicTextGlyph) > Glyphs;
Glyphs _glyphs;
LVecBase2i _size;
DynamicTextFont *_font;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Texture::init_type();
register_type(_type_handle, "DynamicTextPage",
Texture::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class DynamicTextFont;
};
#include "dynamicTextPage.I"
#endif // HAVE_FREETYPE
#endif