historical/toontown-classic.git/panda/include/eggCharacterCollection.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggCharacterCollection.h
* @author drose
* @date 2001-02-26
*/
#ifndef EGGCHARACTERCOLLECTION_H
#define EGGCHARACTERCOLLECTION_H
#include "pandatoolbase.h"
#include "eggCharacterData.h"
#include "eggData.h"
#include "eggNode.h"
#include "pointerTo.h"
class EggTable;
class EggAttributes;
/**
* Represents a set of characters, as read and collected from possibly several
* model and/or animation egg files.
*/
class EggCharacterCollection {
public:
EggCharacterCollection();
virtual ~EggCharacterCollection();
int add_egg(EggData *egg);
INLINE int get_num_eggs() const;
INLINE EggData *get_egg(int i) const;
INLINE int get_first_model_index(int egg_index) const;
INLINE int get_num_models(int egg_index) const;
INLINE int get_num_characters() const;
INLINE EggCharacterData *get_character(int i) const;
EggCharacterData *get_character_by_name(const std::string &character_name) const;
INLINE EggCharacterData *get_character_by_model_index(int model_index) const;
void rename_char(int i, const std::string &name);
virtual void write(std::ostream &out, int indent_level = 0) const;
void check_errors(std::ostream &out, bool force_initial_rest_frame);
virtual EggCharacterData *make_character_data();
virtual EggJointData *make_joint_data(EggCharacterData *char_data);
virtual EggSliderData *make_slider_data(EggCharacterData *char_data);
public:
EggCharacterData *make_character(const std::string &character_name);
class EggInfo {
public:
PT(EggData) _egg;
typedef pvector< PT(EggNode) > Models;
Models _models;
int _first_model_index;
};
typedef pvector<EggInfo> Eggs;
Eggs _eggs;
typedef pvector<EggCharacterData *> Characters;
Characters _characters;
Characters _characters_by_model_index;
private:
bool scan_hierarchy(EggNode *egg_node);
void scan_for_top_joints(EggNode *egg_node, EggNode *model_root,
const std::string &character_name);
void scan_for_top_tables(EggTable *bundle, EggNode *model_root,
const std::string &character_name);
void scan_for_morphs(EggNode *egg_node, int model_index,
EggCharacterData *char_data);
void scan_for_sliders(EggNode *egg_node, int model_index,
EggCharacterData *char_data);
void add_morph_back_pointers(EggAttributes *attrib, EggObject *egg_object,
int model_index, EggCharacterData *char_data);
void add_morph_back_pointers_vertex(EggVertex *vertex, EggObject *egg_object,
int model_index, EggCharacterData *char_data);
// The _top_egg_nodes member is only used temporarily, when adding each pre-
// existing egg file to the structure for the first time.
typedef pvector<EggNode *> EggNodeList;
class ModelDescription {
public:
INLINE ModelDescription();
EggNodeList _top_nodes;
EggObject *_root_node;
};
typedef pmap<EggNode *, ModelDescription> TopEggNodes;
typedef pmap<std::string, TopEggNodes> TopEggNodesByName;
TopEggNodesByName _top_egg_nodes;
int _next_model_index;
void match_egg_nodes(EggCharacterData *char_Data, EggJointData *joint_data,
EggNodeList &egg_nodes, int egg_index, int model_index);
void found_egg_match(EggCharacterData *char_data, EggJointData *joint_data,
EggNode *egg_node, int egg_index, int model_index);
};
#include "eggCharacterCollection.I"
#endif