historical/toontown-classic.git/panda/include/eggCharacterData.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggCharacterData.I
* @author drose
* @date 2001-02-23
*/
/**
* Returns the total number of models associated with this character.
*
* A "model" here is either a character model (or one LOD of a character
* model), or a character animation file: in either case, a hierarchy of
* joints.
*/
INLINE int EggCharacterData::
get_num_models() const {
return _models.size();
}
/**
* Returns the model_index of the nth model associated with this character.
* This model_index may be used to ask questions about the particular model
* from the EggCharacterCollection object, or from the individual EggJointData
* and EggSliderData objects.
*
* A "model" here is either a character model (or one LOD of a character
* model), or a character animation file: in either case, a hierarchy of
* joints.
*/
INLINE int EggCharacterData::
get_model_index(int n) const {
nassertr(n >= 0 && n < (int)_models.size(), 0);
return _models[n]._model_index;
}
/**
* Returns the model_root of the nth model associated with this character.
*
* This is the node at which the character, animation bundle, or LOD
* officially began within its particular egg file.
*/
INLINE EggNode *EggCharacterData::
get_model_root(int n) const {
nassertr(n >= 0 && n < (int)_models.size(), nullptr);
return _models[n]._model_root;
}
/**
* Returns the EggData representing the egg file that defined this particular
* model. Note that one egg file might contain multiple models.
*/
INLINE EggData *EggCharacterData::
get_egg_data(int n) const {
nassertr(n >= 0 && n < (int)_models.size(), nullptr);
return _models[n]._egg_data;
}
/**
* Returns the root joint of the character hierarchy. This root joint does
* not represent an actual joint in the hierarchy, but instead is a fictitious
* joint that is the parent of all the top joints in the hierarchy (since the
* hierarchy may actually contain zero or more top joints).
*/
INLINE EggJointData *EggCharacterData::
get_root_joint() const {
return _root_joint;
}
/**
* Returns the first joint found with the indicated name, or NULL if no joint
* has that name.
*/
INLINE EggJointData *EggCharacterData::
find_joint(const std::string &name) const {
return _root_joint->find_joint(name);
}
/**
* Creates a new joint as a child of the indicated joint and returns it. The
* new joint will be initialized to the identity transform, so that in
* inherits the net transform of the indicated parent joint.
*/
INLINE EggJointData *EggCharacterData::
make_new_joint(const std::string &name, EggJointData *parent) {
EggJointData *joint = parent->make_new_joint(name);
_joints.push_back(joint);
_components.push_back(joint);
return joint;
}
/**
* Returns the total number of joints in the character joint hierarchy.
*/
INLINE int EggCharacterData::
get_num_joints() const {
return _joints.size();
}
/**
* Returns the nth joint in the character joint hierarchy. This returns all
* of the joints in the hierarchy in an arbitrary ordering.
*/
INLINE EggJointData *EggCharacterData::
get_joint(int n) const {
nassertr(n >= 0 && n < (int)_joints.size(), nullptr);
return _joints[n];
}
/**
* Returns the number of sliders in the character slider list.
*/
INLINE int EggCharacterData::
get_num_sliders() const {
return _sliders.size();
}
/**
* Returns the nth slider in the character slider list.
*/
INLINE EggSliderData *EggCharacterData::
get_slider(int n) const {
nassertr(n >= 0 && n < (int)_sliders.size(), nullptr);
return _sliders[n];
}
/**
* Returns the total number of joints and sliders in the character.
*/
INLINE int EggCharacterData::
get_num_components() const {
return _components.size();
}
/**
* Returns the nth joint or slider in the character. This can be used to walk
* linearly through all joints and sliders in the character when you don't
* care about making a distinction between the two; it returns the same
* objects that can also be discovered via get_slider() and get_root_joint().
*/
INLINE EggComponentData *EggCharacterData::
get_component(int n) const {
nassertr(n >= 0 && n < (int)_components.size(), nullptr);
return _components[n];
}