historical/toontown-classic.git/panda/include/eggPolygon.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggPolygon.I
* @author drose
* @date 1999-02-10
*/
/**
*
*/
INLINE EggPolygon::
EggPolygon(const std::string &name) : EggPrimitive(name) {
}
/**
*
*/
INLINE EggPolygon::
EggPolygon(const EggPolygon &copy) : EggPrimitive(copy) {
}
/**
*
*/
INLINE EggPolygon &EggPolygon::
operator = (const EggPolygon &copy) {
EggPrimitive::operator = (copy);
return *this;
}
/**
* Recalculates the normal according to the order of the vertices, and sets
* it. Returns true if the normal is computed correctly, or false if the
* polygon is degenerate and does not have a normal.
*/
INLINE bool EggPolygon::
recompute_polygon_normal(CoordinateSystem cs) {
LNormald normal;
if (calculate_normal(normal, cs)) {
set_normal(normal);
return true;
}
clear_normal();
return false;
}
/**
* Subdivides the polygon into triangles and adds each one to the indicated
* container. If the polygon is already a triangle, adds an exact copy of the
* polygon to the container. Does not remove the polygon from its existing
* parent or modify it in any way.
*
* Returns true if the triangulation is successful, or false if there was some
* error (in which case the container may contain some partial triangulation).
*
* If convex_also is true, both concave and convex polygons will be subdivided
* into triangles; otherwise, only concave polygons will be subdivided, and
* convex polygons will be copied unchanged into the container.
*/
INLINE bool EggPolygon::
triangulate_into(EggGroupNode *container, bool convex_also) const {
PT(EggPolygon) copy = new EggPolygon(*this);
return copy->triangulate_poly(container, convex_also);
}