historical/toontown-classic.git/panda/include/eggUtilities.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggUtilities.h
* @author drose
* @date 1999-01-28
*/
#ifndef EGGUTILITIES_H
#define EGGUTILITIES_H
// eggUtilities.h Handy functions that operate on egg structures, but don't
// necessarily belong in any one class.
#include "pandabase.h"
#include "eggTexture.h"
#include "pt_EggTexture.h"
#include "filename.h"
#include "pointerTo.h"
#include "pset.h"
#include "pmap.h"
class EggNode;
class EggVertex;
typedef pset< PT_EggTexture > EggTextures;
typedef pmap<Filename, EggTextures> EggTextureFilenames;
/**
* Extracts from the egg subgraph beginning at the indicated node a set of all
* the texture objects referenced, grouped together by filename. Texture
* objects that share a common filename (but possibly differ in other
* properties) are returned together in the same element of the map.
*/
void
get_textures_by_filename(const EggNode *node, EggTextureFilenames &result);
/**
* Splits a vertex into two or more vertices, each an exact copy of the
* original and in the same vertex pool. See the more detailed comments in
* eggUtilities.I.
*/
template<class FunctionObject>
void
split_vertex(EggVertex *vert, const FunctionObject &sequence);
#include "eggUtilities.I"
#endif