historical/toontown-classic.git/panda/include/eggVertex.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggVertex.I
* @author drose
* @date 1999-01-16
*/
/**
* Returns the vertex pool this vertex belongs in. This may be NULL if the
* vertex has not been added to a pool.
*/
INLINE EggVertexPool *EggVertex::
get_pool() const {
return _pool;
}
/**
* Returns true if the vertex is a forward reference to some vertex that
* hasn't been defined yet. In this case, the vertex may not have any
* properties filled in yet.
*
* This can only happen if you implicitly create a vertex via
* EggVertexPool::get_forward_vertex(). Presumably, when the vertex pool is
* later filled in, this vertex will be replaced with real data.
*/
INLINE bool EggVertex::
is_forward_reference() const {
return _forward_reference;
}
/**
* Sets the vertex position. This variant sets the vertex to a one-
* dimensional value.
*/
INLINE void EggVertex::
set_pos(double pos) {
_num_dimensions = 1;
_pos.set(pos, 0.0, 0.0, 1.0);
}
/**
* Sets the vertex position. This variant sets the vertex to a two-
* dimensional value.
*/
INLINE void EggVertex::
set_pos(const LPoint2d &pos) {
_num_dimensions = 2;
_pos.set(pos[0], pos[1], 0.0, 1.0);
}
/**
* Sets the vertex position. This variant sets the vertex to a three-
* dimensional value.
*/
INLINE void EggVertex::
set_pos(const LPoint3d &pos) {
_num_dimensions = 3;
_pos.set(pos[0], pos[1], pos[2], 1.0);
}
/**
* Sets the vertex position. This variant sets the vertex to a four-
* dimensional value.
*/
INLINE void EggVertex::
set_pos(const LPoint4d &pos) {
_num_dimensions = 4;
_pos = pos;
}
/**
* This special flavor of set_pos() sets the vertex as a four-component value,
* but does not change the set number of dimensions. It's handy for
* retrieving the vertex position via get_pos4, manipulating it, then storing
* it back again, without worrying about the number of dimensions it actually
* had.
*/
INLINE void EggVertex::
set_pos4(const LPoint4d &pos) {
_pos = pos;
}
/**
* Returns the number of dimensions the vertex uses. Usually this will be 3,
* but it may be 1, 2, 3, or 4.
*/
INLINE int EggVertex::
get_num_dimensions() const {
return _num_dimensions;
}
/**
* Only valid if get_num_dimensions() returns 1. Returns the position as a
* one-dimensional value.
*/
INLINE double EggVertex::
get_pos1() const {
nassertr(_num_dimensions == 1, 0.0);
return _pos[0];
}
/**
* Only valid if get_num_dimensions() returns 2. Returns the position as a
* two-dimensional value.
*/
INLINE LPoint2d EggVertex::
get_pos2() const {
nassertr(_num_dimensions == 2, LPoint2d(0.0, 0.0));
return LPoint2d(_pos[0], _pos[1]);
}
/**
* Valid if get_num_dimensions() returns 3 or 4. Returns the position as a
* three-dimensional value.
*/
INLINE LVertexd EggVertex::
get_pos3() const {
nassertr(_num_dimensions == 3 || _num_dimensions == 4,
LPoint3d(0.0, 0.0, 0.0));
return LVertexd(_pos[0] / _pos[3], _pos[1] / _pos[3], _pos[2] / _pos[3]);
}
/**
* This is always valid, regardless of the value of get_num_dimensions. It
* returns the position as a four-dimensional value. If the pos has fewer
* than four dimensions, this value represents the pos extended into four-
* dimensional homogenous space, e.g. by adding 1 as the fourth component.
*/
INLINE LPoint4d EggVertex::
get_pos4() const {
return _pos;
}
/**
* Returns true if the vertex has an unnamed UV coordinate pair, false
* otherwise.
*
* This is the more restrictive interface, and is generally useful only in the
* absence of multitexturing; see has_uv(name) for the interface that supports
* multitexturing.
*/
INLINE bool EggVertex::
has_uv() const {
return has_uv("");
}
/**
* Returns true if the vertex has any auxiliary data, false otherwise.
*/
INLINE bool EggVertex::
has_aux() const {
return (_aux_map.size() != 0);
}
/**
* Returns the unnamed UV coordinate pair on the vertex. It is an error to
* call this if has_uv() has returned false.
*
* This is the more restrictive interface, and is generally useful only in the
* absence of multitexturing; see get_uv(name) for the interface that supports
* multitexturing.
*/
INLINE LTexCoordd EggVertex::
get_uv() const {
nassertr(has_uv(), LTexCoordd::zero());
return get_uv("");
}
/**
* Replaces the unnamed UV coordinate pair on the vertex with the indicated
* value.
*
* This is the more restrictive interface, and is generally useful only in the
* absence of multitexturing; see set_uv(name, uv) for the interface that
* supports multitexturing.
*/
INLINE void EggVertex::
set_uv(const LTexCoordd &uv) {
set_uv("", uv);
}
/**
* Removes all UV coordinate pairs from the vertex.
*/
INLINE void EggVertex::
clear_uv() {
_uv_map.clear();
}
/**
* Removes all auxiliary data from the vertex.
*/
INLINE void EggVertex::
clear_aux() {
_aux_map.clear();
}
/**
* Returns an iterator that allows walking through the complete set of named
* UV's on the vertex.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggVertex::const_uv_iterator EggVertex::
uv_begin() const {
return _uv_map.begin();
}
/**
* Returns an iterator that allows walking through the complete set of
* auxiliary data on the vertex.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggVertex::const_aux_iterator EggVertex::
aux_begin() const {
return _aux_map.begin();
}
/**
* Returns an iterator that allows walking through the complete set of named
* UV's on the vertex.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggVertex::const_uv_iterator EggVertex::
uv_end() const {
return _uv_map.end();
}
/**
* Returns an iterator that allows walking through the complete set of
* auxiliary data on the vertex.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggVertex::const_aux_iterator EggVertex::
aux_end() const {
return _aux_map.end();
}
/**
* Returns the number of named UV's on the vertex.
*/
INLINE EggVertex::uv_size_type EggVertex::
uv_size() const {
return _uv_map.size();
}
/**
* Returns the number of auxiliary datas on the vertex.
*/
INLINE EggVertex::aux_size_type EggVertex::
aux_size() const {
return _aux_map.size();
}
/**
* Returns the index number of the vertex within its pool.
*/
INLINE int EggVertex::
get_index() const {
return _index;
}
/**
* Sets a special index number that is associated with the EggVertex (but is
* not written to the egg file). This number is not interpreted by any egg
* code; it is simply maintained along with the vertex. It *is* used to
* differentiate otherwise identical vertices in
* EggVertexPool::create_unique_vertex(), however.
*
* The intention of this number is as an aid for file converters, to associate
* an EggVertex back to the index number of the original source vertex.
*/
INLINE void EggVertex::
set_external_index(int external_index) {
_external_index = external_index;
}
/**
* Returns the number set by set_external_index(). See set_external_index().
*/
INLINE int EggVertex::
get_external_index() const {
return _external_index;
}
/**
* Similar to set_external_index(), but this is a different number which may
* be used for a different purpose by the calling code. The egg library does
* not assign any meaning to this number or use it in any way.
*/
INLINE void EggVertex::
set_external_index2(int external_index2) {
_external_index2 = external_index2;
}
/**
* Returns the number set by set_external_index2(). See
* set_external_index2().
*/
INLINE int EggVertex::
get_external_index2() const {
return _external_index2;
}
/**
* An ordering operator to compare two vertices for sorting order. This
* imposes an arbitrary ordering useful to identify unique vertices.
*/
INLINE bool EggVertex::
sorts_less_than(const EggVertex &other) const {
return (compare_to(other) < 0);
}
/**
*
*/
INLINE bool UniqueEggVertices::
operator ()(const EggVertex *v1, const EggVertex *v2) const {
return v1->sorts_less_than(*v2);
}