historical/toontown-classic.git/panda/include/eggVertexPool.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggVertexPool.I
* @author drose
* @date 1999-01-16
*/
/**
* Returns true if the indicated vertex has been defined in the vertex pool,
* false otherwise. This does not include forward references.
*/
INLINE bool EggVertexPool::
has_vertex(int index) const {
return get_vertex(index) != nullptr;
}
/**
* Returns the vertex in the pool with the indicated index number, or NULL if
* no vertices have that index number.
*/
INLINE EggVertex *EggVertexPool::
operator [](int index) const {
return get_vertex(index);
}
/**
* Allocates and returns a new vertex from the pool. This is one of three
* ways to add new vertices to a vertex pool.
*/
INLINE EggVertex *EggVertexPool::
make_new_vertex() {
PT(EggVertex) vertex = new EggVertex;
return add_vertex(vertex);
}
/**
* Allocates and returns a new vertex from the pool. This is one of three
* ways to add new vertices to a vertex pool.
*
* This flavor of make_new_vertex() explicitly sets the vertex position as it
* is allocated. It does not attempt to share vertices.
*/
INLINE EggVertex *EggVertexPool::
make_new_vertex(double pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
/**
* Allocates and returns a new vertex from the pool. This is one of three
* ways to add new vertices to a vertex pool.
*
* This flavor of make_new_vertex() explicitly sets the vertex position as it
* is allocated. It does not attempt to share vertices.
*/
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint2d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
/**
* Allocates and returns a new vertex from the pool. This is one of three
* ways to add new vertices to a vertex pool.
*
* This flavor of make_new_vertex() explicitly sets the vertex position as it
* is allocated. It does not attempt to share vertices.
*/
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint3d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
/**
* Allocates and returns a new vertex from the pool. This is one of three
* ways to add new vertices to a vertex pool.
*
* This flavor of make_new_vertex() explicitly sets the vertex position as it
* is allocated. It does not attempt to share vertices.
*/
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint4d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}