historical/toontown-classic.git/panda/include/eggXfmAnimData.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggXfmAnimData.I
* @author drose
* @date 1999-02-19
*/
/**
*
*/
INLINE EggXfmAnimData::
EggXfmAnimData(const std::string &name, CoordinateSystem cs) : EggAnimData(name) {
_coordsys = cs;
}
/**
*
*/
INLINE EggXfmAnimData::
EggXfmAnimData(const EggXfmAnimData &copy)
: EggAnimData(copy),
_order(copy._order),
_contents(copy._contents),
_coordsys(copy._coordsys) {
}
/**
*
*/
INLINE EggXfmAnimData &EggXfmAnimData::
operator = (const EggXfmAnimData &copy) {
EggAnimData::operator = (copy);
_order = copy._order;
_contents = copy._contents;
_coordsys = copy._coordsys;
return *this;
}
/**
*
*/
INLINE void EggXfmAnimData::
set_order(const std::string &order) {
_order = order;
}
/**
*
*/
INLINE void EggXfmAnimData::
clear_order() {
_order = "";
}
/**
*
*/
INLINE bool EggXfmAnimData::
has_order() const {
return !_order.empty();
}
/**
*
*/
INLINE const std::string &EggXfmAnimData::
get_order() const {
if (has_order()) {
return _order;
} else {
return get_standard_order();
}
}
/**
* Returns the standard order of matrix component composition. This is what
* the order string must be set to in order to use set_value() or add_data()
* successfully.
*/
INLINE const std::string &EggXfmAnimData::
get_standard_order() {
return EggXfmSAnim::get_standard_order();
}
/**
*
*/
INLINE void EggXfmAnimData::
set_contents(const std::string &contents) {
_contents = contents;
}
/**
*
*/
INLINE void EggXfmAnimData::
clear_contents() {
_contents = "";
}
/**
*
*/
INLINE bool EggXfmAnimData::
has_contents() const {
return !_contents.empty();
}
/**
*
*/
INLINE const std::string &EggXfmAnimData::
get_contents() const {
return _contents;
}
/**
* Returns the coordinate system this table believes it is defined within.
* This should always match the coordinate system of the EggData structure
* that owns it. It is necessary to store it here because the meaning of the
* h, p, and r columns depends on the coordinate system.
*/
INLINE CoordinateSystem EggXfmAnimData::
get_coordinate_system() const {
return _coordsys;
}
/**
* Returns the number of rows in the table.
*/
INLINE int EggXfmAnimData::
get_num_rows() const {
if (get_num_cols() == 0) {
return 0;
}
return get_size() / get_num_cols();
}
/**
* Returns the number of columns in the table. This is set according to the
* "contents" string, which defines the meaning of each column.
*/
INLINE int EggXfmAnimData::
get_num_cols() const {
return _contents.length();
}
/**
* Returns the value at the indicated row. Row must be in the range 0 <= row
* < get_num_rows(); col must be in the range 0 <= col < get_num_cols().
*/
INLINE double EggXfmAnimData::
get_value(int row, int col) const {
nassertr(get_num_cols() != 0, 0.0);
nassertr(row >= 0 && row < get_num_rows(), 0.0);
nassertr(col >= 0 && col < get_num_cols(), 0.0);
return _data[row * get_num_cols() + col];
}