71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eglGraphicsPixmap.h
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* @author rdb
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* @date 2009-06-13
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*/
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#ifndef EGLGRAPHICSPIXMAP_H
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#define EGLGRAPHICSPIXMAP_H
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#include "pandabase.h"
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#include "eglGraphicsPipe.h"
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#include "graphicsBuffer.h"
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/**
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* Another offscreen buffer in the EGL environment. This creates a Pixmap
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* object, which is probably less efficient than an EGLPBuffer, so this class
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* is a second choice to eglGraphicsBuffer.
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*/
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class eglGraphicsPixmap : public GraphicsBuffer {
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public:
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eglGraphicsPixmap(GraphicsEngine *engine, GraphicsPipe *pipe,
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const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual ~eglGraphicsPixmap();
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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protected:
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virtual void close_buffer();
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virtual bool open_buffer();
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private:
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X11_Display *_display;
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X11_Window _drawable;
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Pixmap _x_pixmap;
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EGLSurface _egl_surface;
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EGLDisplay _egl_display;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsBuffer::init_type();
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register_type(_type_handle, "eglGraphicsPixmap",
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GraphicsBuffer::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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