historical/toontown-classic.git/panda/include/factory.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file factory.h
* @author drose
* @date 2000-05-08
*/
#ifndef FACTORY_H
#define FACTORY_H
#include "pandabase.h"
#include "factoryBase.h"
/**
* A Factory can be used to create an instance of a particular subclass of
* some general base class. Each subclass registers itself with the Factory,
* supplying a function that will construct an instance of that subclass; the
* Factory can later choose a suitable subclass and return a newly-constructed
* pointer to an object of that type on the user's demand. This is used, for
* instance, to manage the set of GraphicsPipes available to the user.
*
* This is a thin template wrapper around FactoryBase. All it does is ensure
* the types are correctly cast. All of its methods are inline, and it has no
* data members, so it is not necessary to export the class from the DLL.
*/
template<class Type>
class Factory : public FactoryBase {
public:
typedef Type *CreateFunc(const FactoryParams &params);
INLINE Type *make_instance(TypeHandle handle,
const FactoryParams &params = FactoryParams());
INLINE Type *make_instance(const std::string &type_name,
const FactoryParams &params = FactoryParams());
INLINE Type *
make_instance_more_general(TypeHandle handle,
const FactoryParams &params = FactoryParams());
INLINE Type *
make_instance_more_general(const std::string &type_name,
const FactoryParams &params = FactoryParams());
INLINE void register_factory(TypeHandle handle, CreateFunc *func,
void *user_data = nullptr);
};
#include "factory.I"
#endif