historical/toontown-classic.git/panda/include/fisheyeMaker.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fisheyeMaker.I
* @author drose
* @date 2005-10-03
*/
/**
*
*/
INLINE FisheyeMaker::
FisheyeMaker(const std::string &name) : Namable(name) {
reset();
}
/**
*
*/
INLINE FisheyeMaker::
~FisheyeMaker() {
}
/**
* Specifies the approximate number of vertices to be used to generate the
* rose. This is the approximate number of vertices that will be located
* within the rose's unit circle, not counting the inscribing square (if any).
* The actual number of vertices used may be +/- 25% of this value.
*/
INLINE void FisheyeMaker::
set_num_vertices(int num_vertices) {
_num_vertices = num_vertices;
}
/**
* Sets the flag that indicates whether the rose should be inscribed within a
* square. When this is true, an additional square is generated to inscribed
* the circular rose, with the indicated "radius" (the sides of the square
* will be 2 * square_radius). The texture coordinates of the square will
* uniformly map to the back pole of the cube map.
*
* This is mainly useful to provide a good uniform background color for a
* sphere map so that it does not have a sharp circular edge that might
* produce artifacts due to numerical imprecision when mapping.
*/
INLINE void FisheyeMaker::
set_square_inscribed(bool square_inscribed, PN_stdfloat square_radius) {
_square_inscribed = square_inscribed;
_square_radius = square_radius;
}
/**
* Sets the flag indicating whether the texture image should be mirrored
* (true) or normal (false). When this is true, the 3-D texture coordinates
* will be reversed so that the image is appropriate for a reflection. This
* is the best choice for generating a sphere map from a cube map. The
* default is false.
*/
INLINE void FisheyeMaker::
set_reflection(bool reflection) {
_reflect = (reflection) ? -1.0 : 1.0;
}