historical/toontown-classic.git/panda/include/fltTransformGeneralMatrix.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltTransformGeneralMatrix.h
* @author drose
* @date 2000-08-24
*/
#ifndef FLTTRANSFORMGENERALMATRIX_H
#define FLTTRANSFORMGENERALMATRIX_H
#include "pandatoolbase.h"
#include "fltTransformRecord.h"
/**
* A general 4x4 matrix. This appears in the flt file when there is no record
* of the composition of the transform.
*/
class FltTransformGeneralMatrix : public FltTransformRecord {
public:
FltTransformGeneralMatrix(FltHeader *header);
void set_matrix(const LMatrix4d &matrix);
void set_matrix(const LMatrix4f &matrix);
protected:
virtual bool extract_record(FltRecordReader &reader);
virtual bool build_record(FltRecordWriter &writer) const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FltTransformRecord::init_type();
register_type(_type_handle, "FltTransformGeneralMatrix",
FltTransformRecord::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#endif