historical/toontown-classic.git/panda/include/fltnames.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltnames.h
* @author cxgeorge
* @date 2001-04-04
*/
/*
* This file is used throughout this directory, in conjunction with
* dblnames.h, to implement a poor man's template of the linmath objects on
* numeric type. The idea is to #include either fltnames.h or dblnames.h (or,
* in theory, intnames.h or any other numeric type we wanted to implement) and
* then to include the various *_src.h andor *_src.cxx files that actually
* define the linmath objects. We do this instead of using actual templates
* to avoid some of the inherent problems with templates: compiler complexity
* and distributed code bloat, for instance; plus it allows us to implement
* if-based specialization on numeric type for compilers (like VC++) that
* don't completely support template specialization. That and the fact that
* VC++ seems to have a particularly bad time with templates in general.
*/
#undef FLOATTYPE
#undef FLOATNAME
#undef FLOATTOKEN
#undef FLOATCONST
#undef FLOATTYPE_IS_INT
#undef STRINGIFY
#undef FLOATNAME_STR
#define FLOATTYPE float
#define FLOATNAME(ARG) ARG##f
#define FLOATTOKEN 'f'
#define FLOATCONST(ARG) ARG##f
#define STRINGIFY(ARG) #ARG
#define FLOATNAME_STR(ARG) STRINGIFY(ARG##f)