145 lines
4.3 KiB
C
145 lines
4.3 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file fog.h
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* @author drose
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* @date 2002-03-14
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*/
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#ifndef FOG_H
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#define FOG_H
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#include "pandabase.h"
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#include "pandaNode.h"
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#include "luse.h"
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#include "cmath.h"
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#include "deg_2_rad.h"
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class TransformState;
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/**
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* Specifies how atmospheric fog effects are applied to geometry. The Fog
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* object is now a PandaNode, which means it can be used similarly to a Light
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* to define effects relative to a particular coordinate system within the
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* scene graph.
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*
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* In exponential mode, the fog effects are always camera-relative, and it
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* does not matter where the Fog node is parented. However, in linear mode,
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* the onset and opaque distances are defined as offsets along the local
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* forward axis (e.g. the Y axis). This allows the fog effect to be
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* localized to a particular region in space, rather than always camera-
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* relative. If the fog object is not parented to any node, it is used to
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* generate traditonal camera-relative fog, as if it were parented to the
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* camera.
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*/
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class EXPCL_PANDA_PGRAPH Fog : public PandaNode {
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PUBLISHED:
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explicit Fog(const std::string &name);
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protected:
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Fog(const Fog ©);
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public:
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virtual ~Fog();
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virtual PandaNode *make_copy() const;
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virtual void xform(const LMatrix4 &mat);
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PUBLISHED:
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enum Mode {
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M_linear, // f = (end - z) / (end - start)
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M_exponential, // f = e^(-density * z)
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M_exponential_squared // f = e^((-density * z)^2)
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};
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INLINE Mode get_mode() const;
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INLINE void set_mode(Mode mode);
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MAKE_PROPERTY(mode, get_mode, set_mode);
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INLINE const LColor &get_color() const;
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INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b);
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INLINE void set_color(const LColor &color);
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MAKE_PROPERTY(color, get_color, set_color);
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INLINE void set_linear_range(PN_stdfloat onset, PN_stdfloat opaque);
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INLINE const LPoint3 &get_linear_onset_point() const;
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INLINE void set_linear_onset_point(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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INLINE void set_linear_onset_point(const LPoint3 &linear_onset_point);
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MAKE_PROPERTY(linear_onset_point, get_linear_onset_point, set_linear_onset_point);
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INLINE const LPoint3 &get_linear_opaque_point() const;
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INLINE void set_linear_opaque_point(const LPoint3 &linear_opaque_point);
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INLINE void set_linear_opaque_point(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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MAKE_PROPERTY(linear_opaque_point, get_linear_opaque_point, set_linear_opaque_point);
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INLINE void set_linear_fallback(PN_stdfloat angle, PN_stdfloat onset, PN_stdfloat opaque);
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INLINE PN_stdfloat get_exp_density() const;
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INLINE void set_exp_density(PN_stdfloat exp_density);
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MAKE_PROPERTY(exp_density, get_exp_density, set_exp_density);
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void output(std::ostream &out) const;
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public:
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void adjust_to_camera(const TransformState *camera_transform);
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void get_linear_range(PN_stdfloat &onset, PN_stdfloat &opaque);
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protected:
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void compute_density();
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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protected:
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Mode _mode;
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LColor _color;
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LPoint3 _linear_onset_point;
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LPoint3 _linear_opaque_point;
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PN_stdfloat _exp_density;
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PN_stdfloat _linear_fallback_cosa;
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PN_stdfloat _linear_fallback_onset, _linear_fallback_opaque;
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PN_stdfloat _transformed_onset, _transformed_opaque;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PandaNode::init_type();
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register_type(_type_handle, "Fog",
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PandaNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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EXPCL_PANDA_PGRAPH std::ostream &operator << (std::ostream &out, Fog::Mode mode);
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INLINE std::ostream &operator << (std::ostream &out, const Fog &fog) {
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fog.output(out);
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return out;
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}
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#include "fog.I"
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#endif
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