481 lines
8.1 KiB
Text
481 lines
8.1 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file frameBufferProperties.I
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* @author drose
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* @date 2003-01-27
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*/
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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operator != (const FrameBufferProperties &other) const {
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return !operator == (other);
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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is_single_buffered() const {
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return (_property[FBP_back_buffers] == 0);
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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is_stereo() const {
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return (_flags & FBF_stereo) != 0;
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}
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/**
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*
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*/
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INLINE std::ostream &
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operator << (std::ostream &out, const FrameBufferProperties &properties) {
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properties.output(out);
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return out;
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_depth_bits() const {
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return _property[FBP_depth_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_color_bits() const {
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return std::max(_property[FBP_color_bits],
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_property[FBP_red_bits] +
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_property[FBP_green_bits] +
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_property[FBP_blue_bits]);
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_red_bits() const {
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return _property[FBP_red_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_green_bits() const {
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return _property[FBP_green_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_blue_bits() const {
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return _property[FBP_blue_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_alpha_bits() const {
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return _property[FBP_alpha_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_stencil_bits() const {
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return _property[FBP_stencil_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_accum_bits() const {
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return _property[FBP_accum_bits];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_aux_rgba() const {
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return _property[FBP_aux_rgba];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_aux_hrgba() const {
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return _property[FBP_aux_hrgba];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_aux_float() const {
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return _property[FBP_aux_float];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_multisamples() const {
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return _property[FBP_multisamples];
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}
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/**
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* If coverage samples are specified, and there is hardware support, we use
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* coverage multisampling.
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*/
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INLINE int FrameBufferProperties::
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get_coverage_samples() const {
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return _property[FBP_coverage_samples];
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}
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/**
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*
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*/
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INLINE int FrameBufferProperties::
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get_back_buffers() const {
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return _property[FBP_back_buffers];
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_indexed_color() const {
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return (_flags & FBF_indexed_color) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_rgb_color() const {
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return (_flags & FBF_rgb_color) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_stereo() const {
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return (_flags & FBF_stereo) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_force_hardware() const {
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return (_flags & FBF_force_hardware) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_force_software() const {
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return (_flags & FBF_force_software) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_srgb_color() const {
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return (_flags & FBF_srgb_color) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_float_color() const {
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return (_flags & FBF_float_color) != 0;
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}
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/**
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*
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*/
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INLINE bool FrameBufferProperties::
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get_float_depth() const {
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return (_flags & FBF_float_depth) != 0;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_depth_bits(int n) {
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_property[FBP_depth_bits] = n;
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_specified |= (1 << FBP_depth_bits);
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}
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/**
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* Sets the number of requested color bits as a single number that represents
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* the sum of the individual numbers of red, green and blue bits. Panda won't
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* care how the individual bits are divided up.
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*
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* See also set_rgba_bits, which allows you to specify requirements for the
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* individual components.
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*/
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INLINE void FrameBufferProperties::
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set_color_bits(int n) {
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_property[FBP_color_bits] = n;
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_specified |= (1 << FBP_color_bits);
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}
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/**
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* Convenience method for setting the red, green, blue and alpha bits in one
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* go.
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*/
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INLINE void FrameBufferProperties::
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set_rgba_bits(int r, int g, int b, int a) {
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_property[FBP_red_bits] = r;
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_property[FBP_green_bits] = g;
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_property[FBP_blue_bits] = b;
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_property[FBP_alpha_bits] = a;
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_property[FBP_color_bits] = r + g + b;
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_specified |= (1 << FBP_color_bits) | (1 << FBP_red_bits) |
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(1 << FBP_green_bits) | (1 << FBP_blue_bits) |
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(1 << FBP_alpha_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_red_bits(int n) {
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_property[FBP_red_bits] = n;
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_specified |= (1 << FBP_red_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_green_bits(int n) {
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_property[FBP_green_bits] = n;
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_specified |= (1 << FBP_green_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_blue_bits(int n) {
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_property[FBP_blue_bits] = n;
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_specified |= (1 << FBP_blue_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_alpha_bits(int n) {
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_property[FBP_alpha_bits] = n;
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_specified |= (1 << FBP_alpha_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_stencil_bits(int n) {
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_property[FBP_stencil_bits] = n;
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_specified |= (1 << FBP_stencil_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_accum_bits(int n) {
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_property[FBP_accum_bits] = n;
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_specified |= (1 << FBP_accum_bits);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_aux_rgba(int n) {
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nassertv(n <= 4);
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_property[FBP_aux_rgba] = n;
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_specified |= (1 << FBP_aux_rgba);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_aux_hrgba(int n) {
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nassertv(n <= 4);
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_property[FBP_aux_hrgba] = n;
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_specified |= (1 << FBP_aux_hrgba);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_aux_float(int n) {
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nassertv(n <= 4);
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_property[FBP_aux_float] = n;
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_specified |= (1 << FBP_aux_float);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_multisamples(int n) {
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_property[FBP_multisamples] = n;
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_specified |= (1 << FBP_multisamples);
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}
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/**
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* If coverage samples are specified, and there is hardware support, we use
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* coverage multisampling
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*/
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INLINE void FrameBufferProperties::
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set_coverage_samples(int n) {
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_property[FBP_coverage_samples] = n;
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_specified |= (1 << FBP_coverage_samples);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_back_buffers(int n) {
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_property[FBP_back_buffers] = n;
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_specified |= (1 << FBP_back_buffers);
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_indexed_color(bool n) {
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if (n) {
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_flags |= FBF_indexed_color;
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} else {
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_flags &= ~FBF_indexed_color;
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}
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_flags_specified |= FBF_indexed_color;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_rgb_color(bool n) {
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if (n) {
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_flags |= FBF_rgb_color;
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} else {
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_flags &= ~FBF_rgb_color;
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}
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_flags_specified |= FBF_rgb_color;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_stereo(bool n) {
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if (n) {
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_flags |= FBF_stereo;
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} else {
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_flags &= ~FBF_stereo;
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}
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_flags_specified |= FBF_stereo;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_force_hardware(bool n) {
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if (n) {
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_flags |= FBF_force_hardware;
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} else {
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_flags &= ~FBF_force_hardware;
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}
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_flags_specified |= FBF_force_hardware;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_force_software(bool n) {
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if (n) {
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_flags |= FBF_force_software;
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} else {
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_flags &= ~FBF_force_software;
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}
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_flags_specified |= FBF_force_software;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_srgb_color(bool n) {
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if (n) {
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_flags |= FBF_srgb_color;
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} else {
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_flags &= ~FBF_srgb_color;
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}
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_flags_specified |= FBF_srgb_color;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_float_color(bool n) {
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if (n) {
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_flags |= FBF_float_color;
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} else {
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_flags &= ~FBF_float_color;
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}
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_flags_specified |= FBF_float_color;
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}
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/**
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*
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*/
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INLINE void FrameBufferProperties::
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set_float_depth(bool n) {
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if (n) {
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_flags |= FBF_float_depth;
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} else {
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_flags &= ~FBF_float_depth;
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}
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_flags_specified |= FBF_float_depth;
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}
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