historical/toontown-classic.git/panda/include/geomDrawCallbackData.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file geomDrawCallbackData.I
* @author drose
* @date 2009-03-13
*/
/**
*
*/
INLINE GeomDrawCallbackData::
GeomDrawCallbackData(CullableObject *obj, GraphicsStateGuardianBase *gsg,
bool force) :
_obj(obj),
_gsg(gsg),
_force(force),
_lost_state(true)
{
}
/**
* Returns a pointer to the particular object that is being drawn.
*/
INLINE CullableObject *GeomDrawCallbackData::
get_object() const {
return _obj;
}
/**
* Returns a pointer to the current GSG.
*/
INLINE GraphicsStateGuardianBase *GeomDrawCallbackData::
get_gsg() const {
return _gsg;
}
/**
* Returns true if any required data should be forced into memory if necessary
* to render the object, or false if the object should be omitted if some of
* the data is not available (at least until the data becomes available
* later).
*/
INLINE bool GeomDrawCallbackData::
get_force() const {
return _force;
}
/**
* Sets the lost_state flag. If this is true, the callback does not have to
* be quite so careful to clean up after itself; Panda will assume that the
* graphics state is in an unknown state after the callback has finished, and
* will issue all the necessary calls to restore it. If this is false, Panda
* will assume the callback will leave the graphics state exactly as it came
* in, and won't bother to try to restore it. The default is true.
*/
INLINE void GeomDrawCallbackData::
set_lost_state(bool lost_state) {
_lost_state = lost_state;
}
/**
* Returns the lost_state flag. See set_lost_state().
*/
INLINE bool GeomDrawCallbackData::
get_lost_state() const {
return _lost_state;
}