historical/toontown-classic.git/panda/include/glstuff_src.h

47 lines
1.8 KiB
C
Raw Normal View History

2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glstuff_src.h
* @author drose
* @date 2004-02-09
*/
// This header file includes all of the gl-related header files in this
// directory. To include a CLP(GraphicsStateGuardian)-like thing of some kind
// (e.g., "true" GL calls, or Mesa-prefixed GL calls, or some such), define
// the following symbols and #include this header file.
// #define CLP(name): returns name prefixed by the class prefix, e.g.
// GL##name #define CLASSPREFIX_QUOTED: the quoted prefix of CLP, e.g. "GL"
// #define CONFIGOBJ: a Configrc object, e.g. config_glgsg #define GLCAT: a
// Notify category, e.g. glgsg_cat #define EXPCL_GL, EXPTP_GL: according to
// the DLL currently being compiled.
// Also, be sure you include the appropriate gl.h header file to get all the
// standard GL symbols declared. GL extensions are included here via glext.h.
// This file is not protected from multiple inclusion; it may need to be
// included multiple times.
#include "glmisc_src.h"
#include "glTextureContext_src.h"
#include "glSamplerContext_src.h"
#include "glVertexBufferContext_src.h"
#include "glIndexBufferContext_src.h"
#include "glBufferContext_src.h"
#include "glOcclusionQueryContext_src.h"
#include "glTimerQueryContext_src.h"
#include "glLatencyQueryContext_src.h"
#include "glGeomContext_src.h"
#include "glGeomMunger_src.h"
#include "glShaderContext_src.h"
#include "glCgShaderContext_src.h"
#include "glImmediateModeSender_src.h"
#include "glGraphicsBuffer_src.h"
#include "glGraphicsStateGuardian_src.h"