47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file glstuff_src.h
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* @author drose
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* @date 2004-02-09
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*/
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// This header file includes all of the gl-related header files in this
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// directory. To include a CLP(GraphicsStateGuardian)-like thing of some kind
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// (e.g., "true" GL calls, or Mesa-prefixed GL calls, or some such), define
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// the following symbols and #include this header file.
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// #define CLP(name): returns name prefixed by the class prefix, e.g.
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// GL##name #define CLASSPREFIX_QUOTED: the quoted prefix of CLP, e.g. "GL"
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// #define CONFIGOBJ: a Configrc object, e.g. config_glgsg #define GLCAT: a
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// Notify category, e.g. glgsg_cat #define EXPCL_GL, EXPTP_GL: according to
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// the DLL currently being compiled.
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// Also, be sure you include the appropriate gl.h header file to get all the
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// standard GL symbols declared. GL extensions are included here via glext.h.
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// This file is not protected from multiple inclusion; it may need to be
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// included multiple times.
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#include "glmisc_src.h"
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#include "glTextureContext_src.h"
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#include "glSamplerContext_src.h"
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#include "glVertexBufferContext_src.h"
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#include "glIndexBufferContext_src.h"
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#include "glBufferContext_src.h"
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#include "glOcclusionQueryContext_src.h"
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#include "glTimerQueryContext_src.h"
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#include "glLatencyQueryContext_src.h"
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#include "glGeomContext_src.h"
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#include "glGeomMunger_src.h"
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#include "glShaderContext_src.h"
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#include "glCgShaderContext_src.h"
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#include "glImmediateModeSender_src.h"
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#include "glGraphicsBuffer_src.h"
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#include "glGraphicsStateGuardian_src.h"
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