69 lines
2.1 KiB
Text
69 lines
2.1 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file graphicsWindow.I
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* @author frang
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* @date 1999-03-07
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*/
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/**
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* Returns true if the window has not yet been opened, or has been fully
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* closed, false if it is open. The window is not opened immediately after
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* GraphicsEngine::make_window() is called; nor is it closed immediately after
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* GraphicsEngine::remove_window() is called. Either operation may take a
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* frame or two.
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*/
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INLINE bool GraphicsWindow::
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is_closed() const {
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return !_properties.get_open();
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}
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/**
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* Returns true if the window has been opened as a fullscreen window, false
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* otherwise.
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*/
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INLINE bool GraphicsWindow::
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is_fullscreen() const {
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return _properties.get_fullscreen();
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}
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/**
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* If this flag is false, the window is redrawn only after it has received a
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* recent "unexpose" or "draw" event from the underlying windowing systme. If
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* this flag is true, the window is redrawn every frame regardless. Setting
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* this false may prevent the window from redrawing unnecessarily when it is
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* hidden, and may play nicer with other windows on the desktop, but may
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* adversely affect frame rate even when the window is fully visible; setting
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* it true will ensure that the window contents are always current.
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*/
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INLINE void GraphicsWindow::
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set_unexposed_draw(bool unexposed_draw) {
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_unexposed_draw = unexposed_draw;
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}
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/**
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* See set_unexposed_draw().
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*/
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INLINE bool GraphicsWindow::
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get_unexposed_draw() const {
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return _unexposed_draw;
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}
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/**
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* Returns the WindowHandle corresponding to this window on the desktop. This
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* is mainly useful for communicating with external libraries. Use
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* window_handle->get_os_handle()->get_handle(), or
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* window_handle->get_string_handle(), to get the actual OS-specific window
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* handle object, whatever type that might be.
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*/
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INLINE WindowHandle *GraphicsWindow::
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get_window_handle() const {
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return _window_handle;
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}
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