historical/toontown-classic.git/panda/include/inputDeviceNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file InputDeviceNode.h
* @author fireclaw
* @date 2016-07-14
*/
#ifndef INPUTDEVICENODE_H
#define INPUTDEVICENODE_H
#include "pandabase.h"
#include "dataNode.h"
#include "inputDeviceManager.h"
#include "linmath_events.h"
/**
* Reads the controller data sent from the InputDeviceManager, and transmits
* it down the data graph.
*
* This is intended to only be accessed from the app thread.
*/
class EXPCL_PANDA_DEVICE InputDeviceNode : public DataNode {
PUBLISHED:
InputDeviceNode(InputDevice *device, const std::string &name);
public:
void set_device(InputDevice *device);
PT(InputDevice) get_device() const;
PUBLISHED:
MAKE_PROPERTY(device, get_device, set_device);
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
pmap<ButtonHandle, bool> _button_states;
pmap<InputDevice::Axis, double> _control_states;
// outputs
int _button_events_output;
PT(InputDevice) _device;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "InputDeviceNode",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // INPUTDEVICENODE_H