118 lines
3.5 KiB
C
118 lines
3.5 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lcast_to_src.h
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* @author drose
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* @date 2001-04-03
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*/
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#ifndef CPPPARSER
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INLINE_LINMATH const FLOATNAME(LVecBase2) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVecBase2) &source);
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INLINE_LINMATH const FLOATNAME(LVecBase3) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVecBase3) &source);
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INLINE_LINMATH const FLOATNAME(LVecBase4) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVecBase4) &source);
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INLINE_LINMATH const FLOATNAME(LVector2) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVector2) &source);
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INLINE_LINMATH const FLOATNAME(LVector3) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVector3) &source);
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INLINE_LINMATH const FLOATNAME(LVector4) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVector4) &source);
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INLINE_LINMATH const FLOATNAME(LPoint2) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LPoint2) &source);
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INLINE_LINMATH const FLOATNAME(LPoint3) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LPoint3) &source);
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INLINE_LINMATH const FLOATNAME(LPoint4) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LPoint4) &source);
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INLINE_LINMATH const FLOATNAME(LQuaternion) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LQuaternion) &c);
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INLINE_LINMATH const FLOATNAME(LMatrix3) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LMatrix3) &source);
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INLINE_LINMATH const FLOATNAME(LMatrix4) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LMatrix4) &source);
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INLINE_LINMATH FLOATNAME2(LVecBase2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase2) &source);
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INLINE_LINMATH FLOATNAME2(LVecBase3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase3) &source);
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INLINE_LINMATH FLOATNAME2(LVecBase4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase4) &source);
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INLINE_LINMATH FLOATNAME2(LVector2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector2) &source);
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INLINE_LINMATH FLOATNAME2(LVector3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector3) &source);
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INLINE_LINMATH FLOATNAME2(LVector4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector4) &source);
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INLINE_LINMATH FLOATNAME2(LPoint2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint2) &source);
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INLINE_LINMATH FLOATNAME2(LPoint3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint3) &source);
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INLINE_LINMATH FLOATNAME2(LPoint4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint4) &source);
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INLINE_LINMATH FLOATNAME2(LQuaternion)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LQuaternion) &c);
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INLINE_LINMATH FLOATNAME2(LMatrix3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix3) &source);
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INLINE_LINMATH FLOATNAME2(LMatrix4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source);
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INLINE_LINMATH FLOATNAME2(LVecBase2)
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lcast_to(FLOATTYPE2 *, const LVecBase2i &source);
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INLINE_LINMATH FLOATNAME2(LVecBase3)
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lcast_to(FLOATTYPE2 *, const LVecBase3i &source);
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INLINE_LINMATH FLOATNAME2(LVecBase4)
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lcast_to(FLOATTYPE2 *, const LVecBase4i &source);
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INLINE_LINMATH FLOATNAME2(LVector2)
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lcast_to(FLOATTYPE2 *, const LVector2i &source);
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INLINE_LINMATH FLOATNAME2(LVector3)
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lcast_to(FLOATTYPE2 *, const LVector3i &source);
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INLINE_LINMATH FLOATNAME2(LVector4)
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lcast_to(FLOATTYPE2 *, const LVector4i &source);
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INLINE_LINMATH FLOATNAME2(LPoint2)
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lcast_to(FLOATTYPE2 *, const LPoint2i &source);
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INLINE_LINMATH FLOATNAME2(LPoint3)
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lcast_to(FLOATTYPE2 *, const LPoint3i &source);
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INLINE_LINMATH FLOATNAME2(LPoint4)
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lcast_to(FLOATTYPE2 *, const LPoint4i &source);
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#include "lcast_to_src.I"
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#endif // CPPPARSER
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