historical/toontown-classic.git/panda/include/lightReMutexHolder.I

65 lines
1.6 KiB
Text
Raw Normal View History

2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightReMutexHolder.I
* @author drose
* @date 2008-10-08
*/
/**
*
*/
INLINE LightReMutexHolder::
LightReMutexHolder(const LightReMutex &mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire();
#endif
}
/**
* This variant on the constructor accepts the current thread as a parameter,
* if it is already known, as an optimization.
*/
INLINE LightReMutexHolder::
LightReMutexHolder(const LightReMutex &mutex, Thread *current_thread) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire(current_thread);
#endif
}
/**
* If the LightReMutexHolder constructor is given a pointer to a LightReMutex
* object (instead of an actual object), it will first check to see if the
* pointer is NULL, and allocate a new LightReMutex if it is. This is
* intended as a convenience for functions that may need to reference a
* LightReMutex at static init time, when it is impossible to guarantee
* ordering of initializers.
*/
INLINE LightReMutexHolder::
LightReMutexHolder(LightReMutex *&mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
if (mutex == nullptr) {
mutex = new LightReMutex;
}
_mutex = mutex;
_mutex->acquire();
#endif
}
/**
*
*/
INLINE LightReMutexHolder::
~LightReMutexHolder() {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex->release();
#endif
}