historical/toontown-classic.git/panda/include/linearJitterForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearJitterForce.h
* @author charles
* @date 2000-06-13
*/
#ifndef LINEARJITTERFORCE_H
#define LINEARJITTERFORCE_H
#include "linearRandomForce.h"
/**
* Completely random noise force vector. Not repeatable, reliable, or
* predictable.
*/
class EXPCL_PANDA_PHYSICS LinearJitterForce : public LinearRandomForce {
PUBLISHED:
explicit LinearJitterForce(PN_stdfloat a = 1.0f, bool m = false);
LinearJitterForce(const LinearJitterForce &copy);
virtual ~LinearJitterForce();
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
virtual LVector3 get_child_vector(const PhysicsObject *po);
virtual LinearForce *make_copy();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearRandomForce::init_type();
register_type(_type_handle, "LinearJitterForce",
LinearRandomForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // LINEARJITTERFORCE_H