historical/toontown-classic.git/panda/include/loaderOptions.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file loaderOptions.h
* @author drose
* @date 2005-10-05
*/
#ifndef LOADEROPTIONS_H
#define LOADEROPTIONS_H
#include "pandabase.h"
#include "autoTextureScale.h"
/**
* Specifies parameters that may be passed to the loader.
*/
class EXPCL_PANDA_PUTIL LoaderOptions {
PUBLISHED:
// Flags for loading model files.
enum LoaderFlags {
LF_search = 0x0001,
LF_report_errors = 0x0002,
LF_convert_skeleton = 0x0004,
LF_convert_channels = 0x0008,
LF_convert_anim = 0x000c, // skeleton + channels
LF_no_disk_cache = 0x0010, // disallow BamCache
LF_no_ram_cache = 0x0020, // disallow ModelPool
LF_no_cache = 0x0030, // no_disk + no_ram
LF_cache_only = 0x0040, // fail if not in cache
LF_allow_instance = 0x0080, // returned pointer might be shared
};
// Flags for loading texture files.
enum TextureFlags {
TF_preload = 0x0004, // Texture will have RAM image
TF_preload_simple = 0x0008, // Texture will have simple RAM image
TF_allow_1d = 0x0010, // If texture is Nx1, make a 1-d texture
TF_generate_mipmaps = 0x0020, // Consider generating mipmaps
TF_multiview = 0x0040, // Load a multiview texture in pages
TF_integer = 0x0080, // Load as an integer (RGB) texture
TF_float = 0x0100, // Load as a floating-point (depth) texture
TF_allow_compression = 0x0200, // Consider compressing RAM image
};
LoaderOptions(int flags = LF_search | LF_report_errors);
constexpr LoaderOptions(int flags, int texture_flags);
INLINE void set_flags(int flags);
INLINE int get_flags() const;
MAKE_PROPERTY(flags, get_flags, set_flags);
INLINE void set_texture_flags(int flags);
INLINE int get_texture_flags() const;
INLINE void set_texture_num_views(int num_views);
INLINE int get_texture_num_views() const;
MAKE_PROPERTY(texture_flags, get_texture_flags, set_texture_flags);
MAKE_PROPERTY(texture_num_views, get_texture_num_views,
set_texture_num_views);
INLINE void set_auto_texture_scale(AutoTextureScale scale);
INLINE AutoTextureScale get_auto_texture_scale() const;
MAKE_PROPERTY(auto_texture_scale, get_auto_texture_scale,
set_auto_texture_scale);
void output(std::ostream &out) const;
private:
void write_flag(std::ostream &out, std::string &sep,
const std::string &flag_name, int flag) const;
void write_texture_flag(std::ostream &out, std::string &sep,
const std::string &flag_name, int flag) const;
int _flags;
int _texture_flags;
int _texture_num_views;
AutoTextureScale _auto_texture_scale;
};
INLINE std::ostream &operator << (std::ostream &out, const LoaderOptions &opts) {
opts.output(out);
return out;
}
#include "loaderOptions.I"
#endif