historical/toontown-classic.git/panda/include/mayaNodeDesc.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaNodeDesc.h
* @author drose
* @date 2003-06-06
*/
#ifndef MAYANODEDESC_H
#define MAYANODEDESC_H
#include "pandatoolbase.h"
#include "mayaBlendDesc.h"
#include "referenceCount.h"
#include "pointerTo.h"
#include "namable.h"
#include "pre_maya_include.h"
#include <maya/MDagPath.h>
#include <maya/MFnDagNode.h>
#include "post_maya_include.h"
class MayaToEggConverter;
class MayaNodeTree;
class EggGroup;
class EggTable;
class EggXfmSAnim;
/**
* Describes a single instance of a node in the Maya scene graph, relating it
* to the corresponding egg structures (e.g. node, group, or table entry)
* that will be created.
*/
class MayaNodeDesc : public ReferenceCount, public Namable {
public:
MayaNodeDesc(MayaNodeTree *tree,
MayaNodeDesc *parent = nullptr, const std::string &name = std::string());
~MayaNodeDesc();
void from_dag_path(const MDagPath &dag_path, MayaToEggConverter *converter);
bool has_dag_path() const;
const MDagPath &get_dag_path() const;
int get_num_blend_descs() const;
MayaBlendDesc *get_blend_desc(int n) const;
bool is_joint() const;
bool is_joint_parent() const;
bool is_tagged() const;
bool is_joint_tagged() const;
bool has_object_type(std::string object_type) const;
MayaNodeTree *_tree;
MayaNodeDesc *_parent;
typedef pvector< PT(MayaNodeDesc) > Children;
Children _children;
private:
void tag();
void untag();
void tag_recursively();
void untag_recursively();
void tag_joint();
void tag_joint_recursively();
void clear_egg();
void mark_joint_parent();
void check_pseudo_joints(bool joint_above);
void check_blend_shapes(const MFnDagNode &node,
const std::string &attrib_name);
void check_lods();
MDagPath *_dag_path;
EggGroup *_egg_group;
EggTable *_egg_table;
EggXfmSAnim *_anim;
typedef pvector< PT(MayaBlendDesc) > BlendDescs;
BlendDescs _blend_descs;
enum JointType {
JT_none, // Not a joint.
JT_joint, // An actual joint in Maya.
JT_pseudo_joint, // Not a joint in Maya, but treated just like a
// joint for the purposes of the converter.
JT_joint_parent, // A parent or ancestor of a joint or pseudo joint.
};
JointType _joint_type;
bool _is_lod;
double _switch_in, _switch_out;
bool _tagged;
bool _joint_tagged;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
Namable::init_type();
register_type(_type_handle, "MayaNodeDesc",
ReferenceCount::get_class_type(),
Namable::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class MayaNodeTree;
};
#endif