historical/toontown-classic.git/panda/include/mayaShader.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaShader.h
* @author drose
* @date 2000-02-01
*/
#ifndef MAYASHADER_H
#define MAYASHADER_H
#include "pandatoolbase.h"
#include "mayaShaderColorDef.h"
#include "luse.h"
#include "lmatrix.h"
#include "namable.h"
/**
* Corresponds to a single "shader" in Maya. This extracts out all the
* parameters of a Maya shader that we might care about. There are many more
* parameters that we don't care about or don't know enough to extract.
*/
class MayaShader : public Namable {
public:
MayaShader(MObject engine, bool legacy_shader);
~MayaShader();
void output(std::ostream &out) const;
void write(std::ostream &out) const;
private:
bool find_textures_modern(MObject shader);
bool find_textures_legacy(MObject shader);
public:
void collect_maps();
bool _legacy_mode;
MayaShaderColorList _all_maps;
public: // relevant only to modern mode.
LColord _flat_color;
MayaShaderColorList _color_maps;
MayaShaderColorList _trans_maps;
MayaShaderColorList _normal_maps;
MayaShaderColorList _glow_maps;
MayaShaderColorList _gloss_maps;
MayaShaderColorList _height_maps;
void bind_uvsets(MayaFileToUVSetMap &map);
private:
void calculate_pairings();
bool try_pair(MayaShaderColorDef *map1,
MayaShaderColorDef *map2,
bool perfect);
std::string get_file_prefix(const std::string &fn);
bool _legacy_shader;
public: // relevant only to legacy mode.
MayaShaderColorList _color;
MayaShaderColorDef _transparency;
LColor get_rgba(size_t idx=0) const;
MayaShaderColorDef *get_color_def(size_t idx=0) const;
};
INLINE std::ostream &operator << (std::ostream &out, const MayaShader &shader) {
shader.output(out);
return out;
}
#endif