52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file mayaShaders.h
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* @author drose
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* @date 2000-02-11
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*/
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#ifndef MAYASHADERS_H
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#define MAYASHADERS_H
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#include "pandatoolbase.h"
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#include "pmap.h"
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#include "pvector.h"
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#include "mayaShaderColorDef.h"
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class MayaShader;
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/**
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* Collects the set of MayaShaders that have been encountered so far.
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*/
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class MayaShaders {
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public:
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MayaShaders();
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~MayaShaders();
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MayaShader *find_shader_for_node(MObject node, bool legacy_shader);
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MayaShader *find_shader_for_shading_engine(MObject engine, bool legacy_shader);
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int get_num_shaders() const;
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MayaShader *get_shader(int n) const;
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MayaFileToUVSetMap _file_to_uvset;
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pvector<std::string> _uvset_names;
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void clear();
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void bind_uvsets(MObject mesh);
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std::string find_uv_link(const std::string &match);
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private:
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typedef pmap<std::string, MayaShader *> Shaders;
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Shaders _shaders;
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typedef pvector<MayaShader *> ShadersInOrder;
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ShadersInOrder _shaders_in_order;
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};
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#endif
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