historical/toontown-classic.git/panda/include/mayaShaders.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaShaders.h
* @author drose
* @date 2000-02-11
*/
#ifndef MAYASHADERS_H
#define MAYASHADERS_H
#include "pandatoolbase.h"
#include "pmap.h"
#include "pvector.h"
#include "mayaShaderColorDef.h"
class MayaShader;
/**
* Collects the set of MayaShaders that have been encountered so far.
*/
class MayaShaders {
public:
MayaShaders();
~MayaShaders();
MayaShader *find_shader_for_node(MObject node, bool legacy_shader);
MayaShader *find_shader_for_shading_engine(MObject engine, bool legacy_shader);
int get_num_shaders() const;
MayaShader *get_shader(int n) const;
MayaFileToUVSetMap _file_to_uvset;
pvector<std::string> _uvset_names;
void clear();
void bind_uvsets(MObject mesh);
std::string find_uv_link(const std::string &match);
private:
typedef pmap<std::string, MayaShader *> Shaders;
Shaders _shaders;
typedef pvector<MayaShader *> ShadersInOrder;
ShadersInOrder _shaders_in_order;
};
#endif