historical/toontown-classic.git/panda/include/mouseWatcher.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseWatcher.I
* @author drose
* @date 2002-03-12
*/
/**
* Returns true if the mouse is anywhere within the window, false otherwise.
* Also see is_mouse_open().
*/
INLINE bool MouseWatcher::
has_mouse() const {
return _has_mouse;
}
/**
* Returns true if the mouse is within the window and not over some particular
* MouseWatcherRegion that is marked to suppress mouse events; that is, that
* the mouse is in open space within the window.
*/
INLINE bool MouseWatcher::
is_mouse_open() const {
return _has_mouse && (_internal_suppress & MouseWatcherRegion::SF_mouse_position) == 0;
}
/**
* It is only valid to call this if has_mouse() returns true. If so, this
* returns the current position of the mouse within the window.
*/
INLINE const LPoint2 &MouseWatcher::
get_mouse() const {
#ifndef NDEBUG
static LPoint2 bogus_mouse(0.0f, 0.0f);
nassertr(_has_mouse, bogus_mouse);
#endif
return _mouse;
}
/**
* It is only valid to call this if has_mouse() returns true. If so, this
* returns the current X position of the mouse within the window.
*/
INLINE PN_stdfloat MouseWatcher::
get_mouse_x() const {
nassertr(_has_mouse, 0.0f);
return _mouse[0];
}
/**
* It is only valid to call this if has_mouse() returns true. If so, this
* returns the current Y position of the mouse within the window.
*/
INLINE PN_stdfloat MouseWatcher::
get_mouse_y() const {
nassertr(_has_mouse, 0.0f);
return _mouse[1];
}
/**
* Sets the frame of the MouseWatcher. See the next flavor of this method for
* a more verbose explanation.
*/
INLINE void MouseWatcher::
set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
set_frame(LVecBase4(left, right, bottom, top));
}
/**
* Sets the frame of the MouseWatcher. This determines the coordinate space
* in which the MouseWatcherRegions should be expected to live. Normally,
* this is left at -1, 1, -1, 1, which is the default setting, and matches the
* mouse coordinate range.
*
* Whatever values you specify here indicate the shape of the full screen, and
* the MouseWatcherRegions will be given in coordinate space matching it. For
* instance, if you specify (0, 1, 0, 1), then a MouseWatcherRegion with the
* frame (0, 1, 0, .5) will cover the lower half of the screen.
*/
INLINE void MouseWatcher::
set_frame(const LVecBase4 &frame) {
_frame = frame;
}
/**
* Returns the frame of the MouseWatcher. See set_frame().
*/
INLINE const LVecBase4 &MouseWatcher::
get_frame() const {
return _frame;
}
/**
* Returns true if the mouse is over any rectangular region, false otherwise.
*/
INLINE bool MouseWatcher::
is_over_region() const {
return get_over_region() != nullptr;
}
/**
* Returns true if the mouse is over any rectangular region, false otherwise.
*/
INLINE bool MouseWatcher::
is_over_region(PN_stdfloat x, PN_stdfloat y) const {
return get_over_region(x, y) != nullptr;
}
/**
* Returns true if the mouse is over any rectangular region, false otherwise.
*/
INLINE bool MouseWatcher::
is_over_region(const LPoint2 &pos) const {
return get_over_region(pos) != nullptr;
}
/**
* Returns the smallest region the mouse is currently over, or NULL if it is
* over no region.
*/
INLINE MouseWatcherRegion *MouseWatcher::
get_over_region() const {
return _preferred_region;
}
/**
* Returns the smallest region the indicated point is over, or NULL if it is
* over no region.
*/
INLINE MouseWatcherRegion *MouseWatcher::
get_over_region(PN_stdfloat x, PN_stdfloat y) const {
return get_over_region(LPoint2(x, y));
}
/**
* Returns true if the indicated button is currently being held down, false
* otherwise.
*/
INLINE bool MouseWatcher::
is_button_down(ButtonHandle button) const {
return _inactivity_state != IS_inactive && _current_buttons_down.get_bit(button.get_index());
}
/**
* Sets the pattern string that indicates how the event names are generated
* when a button is depressed. This is a string that may contain any of the
* following:
*
* %r - the name of the region the mouse is over %b - the name of the button
* pressed.
*
* The event name will be based on the in_pattern string specified here, with
* all occurrences of the above strings replaced with the corresponding
* values.
*/
INLINE void MouseWatcher::
set_button_down_pattern(const std::string &pattern) {
_button_down_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when a
* button is depressed. See set_button_down_pattern().
*/
INLINE const std::string &MouseWatcher::
get_button_down_pattern() const {
return _button_down_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when a button is released. See set_button_down_pattern().
*/
INLINE void MouseWatcher::
set_button_up_pattern(const std::string &pattern) {
_button_up_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when a
* button is released. See set_button_down_pattern().
*/
INLINE const std::string &MouseWatcher::
get_button_up_pattern() const {
return _button_up_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when a button is continuously held and generates keyrepeat "down" events.
* This is a string that may contain any of the following:
*
* %r - the name of the region the mouse is over %b - the name of the button
* pressed.
*
* The event name will be based on the in_pattern string specified here, with
* all occurrences of the above strings replaced with the corresponding
* values.
*/
INLINE void MouseWatcher::
set_button_repeat_pattern(const std::string &pattern) {
_button_repeat_pattern = pattern;
}
/**
* Returns the string that indicates how event names are names are generated
* when a button is continuously held and generates keyrepeat "down" events.
* See set_button_repeat_pattern().
*/
INLINE const std::string &MouseWatcher::
get_button_repeat_pattern() const {
return _button_repeat_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when the mouse enters a region. This is different from within_pattern, in
* that a mouse is only "entered" in the topmost region at a given time, while
* it might be "within" multiple nested regions.
*/
INLINE void MouseWatcher::
set_enter_pattern(const std::string &pattern) {
_enter_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when the
* mouse enters a region. This is different from within_pattern, in that a
* mouse is only "entered" in the topmost region at a given time, while it
* might be "within" multiple nested regions.
*/
INLINE const std::string &MouseWatcher::
get_enter_pattern() const {
return _enter_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when the mouse leaves a region. This is different from without_pattern, in
* that a mouse is only "entered" in the topmost region at a given time, while
* it might be "within" multiple nested regions.
*/
INLINE void MouseWatcher::
set_leave_pattern(const std::string &pattern) {
_leave_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when the
* mouse leaves a region. This is different from without_pattern, in that a
* mouse is only "entered" in the topmost region at a given time, while it
* might be "within" multiple nested regions.
*/
INLINE const std::string &MouseWatcher::
get_leave_pattern() const {
return _leave_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when the mouse wanders over a region. This is different from
* enter_pattern, in that a mouse is only "entered" in the topmost region at a
* given time, while it might be "within" multiple nested regions.
*/
INLINE void MouseWatcher::
set_within_pattern(const std::string &pattern) {
_within_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when the
* mouse wanders over a region. This is different from enter_pattern, in that
* a mouse is only "entered" in the topmost region at a given time, while it
* might be "within" multiple nested regions.
*/
INLINE const std::string &MouseWatcher::
get_within_pattern() const {
return _within_pattern;
}
/**
* Sets the pattern string that indicates how the event names are generated
* when the mouse wanders out of a region. This is different from
* leave_pattern, in that a mouse is only "entered" in the topmost region at a
* given time, while it might be "within" multiple nested regions.
*/
INLINE void MouseWatcher::
set_without_pattern(const std::string &pattern) {
_without_pattern = pattern;
}
/**
* Returns the string that indicates how event names are generated when the
* mouse wanders out of a region. This is different from leave_pattern, in
* that a mouse is only "entered" in the topmost region at a given time, while
* it might be "within" multiple nested regions.
*/
INLINE const std::string &MouseWatcher::
get_without_pattern() const {
return _without_pattern;
}
/**
* Sets the node that will be transformed each frame by the mouse's
* coordinates. It will also be hidden when the mouse goes outside the
* window. This can be used to implement a software mouse pointer for when a
* hardware (or system) mouse pointer is unavailable.
*/
INLINE void MouseWatcher::
set_geometry(PandaNode *node) {
_geometry = node;
}
/**
* Returns true if a software mouse pointer has been setup via set_geometry(),
* or false otherwise. See set_geometry().
*/
INLINE bool MouseWatcher::
has_geometry() const {
return !_geometry.is_null();
}
/**
* Returns the node that has been set as the software mouse pointer, or NULL
* if no node has been set. See has_geometry() and set_geometry().
*/
INLINE PandaNode *MouseWatcher::
get_geometry() const {
return _geometry;
}
/**
* Stops the use of the software cursor set up via set_geometry().
*/
INLINE void MouseWatcher::
clear_geometry() {
_geometry.clear();
}
/**
* As an optimization for the C++ Gui, an extra handler can be registered with
* a mouseWatcher so that events can be dealt with much sooner.
*/
INLINE void MouseWatcher::
set_extra_handler(EventHandler *eh) {
_eh = eh;
}
/**
* As an optimization for the C++ Gui, an extra handler can be registered with
* a mouseWatcher so that events can be dealt with much sooner.
*/
INLINE EventHandler *MouseWatcher::
get_extra_handler() const {
return _eh;
}
/**
* Sets the buttons that should be monitored as modifier buttons for
* generating events to the MouseWatcherRegions.
*/
INLINE void MouseWatcher::
set_modifier_buttons(const ModifierButtons &mods) {
_mods = mods;
}
/**
* Returns the set of buttons that are being monitored as modifier buttons, as
* well as their current state.
*/
INLINE ModifierButtons MouseWatcher::
get_modifier_buttons() const {
return _mods;
}
/**
* Constrains the MouseWatcher to watching the mouse within a particular
* indicated region of the screen. DataNodes parented under the MouseWatcher
* will observe the mouse and keyboard events only when the mouse is within
* the indicated region, and the observed range will be from -1 .. 1 across
* the region.
*
* Do not delete the DisplayRegion while it is owned by the MouseWatcher.
*/
INLINE void MouseWatcher::
set_display_region(DisplayRegion *dr) {
_display_region = dr;
_button_down_display_region = nullptr;
}
/**
* Removes the display region constraint from the MouseWatcher, and restores
* it to the default behavior of watching the whole window.
*/
INLINE void MouseWatcher::
clear_display_region() {
_display_region = nullptr;
_button_down_display_region = nullptr;
}
/**
* Returns the display region the MouseWatcher is constrained to by
* set_display_region(), or NULL if it is not constrained.
*/
INLINE DisplayRegion *MouseWatcher::
get_display_region() const {
return _display_region;
}
/**
* Returns true if the MouseWatcher has been constrained to a particular
* region of the screen via set_display_region(), or false otherwise. If this
* returns true, get_display_region() may be used to return the particular
* region.
*/
INLINE bool MouseWatcher::
has_display_region() const {
return (_display_region != nullptr);
}
/**
* Sets an inactivity timeout on the mouse activity. When this timeout (in
* seconds) is exceeded with no keyboard or mouse activity, all currently-held
* buttons are automatically released. This is intended to help protect
* against people who inadvertently (or intentionally) leave a keyboard key
* stuck down and then wander away from the keyboard.
*
* Also, when this timeout expires, the event specified by
* set_inactivity_timeout_event() will be generated.
*/
INLINE void MouseWatcher::
set_inactivity_timeout(double timeout) {
_has_inactivity_timeout = true;
_inactivity_timeout = timeout;
note_activity();
}
/**
* Returns true if an inactivity timeout has been set, false otherwise.
*/
INLINE bool MouseWatcher::
has_inactivity_timeout() const {
return _has_inactivity_timeout;
}
/**
* Returns the inactivity timeout that has been set. It is an error to call
* this if has_inactivity_timeout() returns false.
*/
INLINE double MouseWatcher::
get_inactivity_timeout() const {
nassertr(_has_inactivity_timeout, 0.0);
return _inactivity_timeout;
}
/**
* Removes the inactivity timeout and restores the MouseWatcher to its default
* behavior of allowing a key to be held indefinitely.
*/
INLINE void MouseWatcher::
clear_inactivity_timeout() {
_has_inactivity_timeout = false;
_inactivity_timeout = 0.0;
note_activity();
}
/**
* Specifies the event string that will be generated when the inactivity
* timeout counter expires. See set_inactivity_timeout().
*/
INLINE void MouseWatcher::
set_inactivity_timeout_event(const std::string &event) {
_inactivity_timeout_event = event;
}
/**
* Returns the event string that will be generated when the inactivity timeout
* counter expires. See set_inactivity_timeout().
*/
INLINE const std::string &MouseWatcher::
get_inactivity_timeout_event() const {
return _inactivity_timeout_event;
}
/**
* Called internally to indicate the mouse pointer has moved within the
* indicated region's boundaries.
*/
INLINE void MouseWatcher::
within_region(MouseWatcherRegion *region, const MouseWatcherParameter &param) {
region->within_region(param);
throw_event_pattern(_within_pattern, region, ButtonHandle::none());
if (_enter_multiple) {
enter_region(region, param);
}
}
/**
* Called internally to indicate the mouse pointer has moved outside of the
* indicated region's boundaries.
*/
INLINE void MouseWatcher::
without_region(MouseWatcherRegion *region, const MouseWatcherParameter &param) {
if (_enter_multiple) {
exit_region(region, param);
}
region->without_region(param);
throw_event_pattern(_without_pattern, region, ButtonHandle::none());
}
/**
* Clears the mouse trail log. This does not prevent further accumulation of
* the log given future events.
*/
INLINE void MouseWatcher::
clear_trail_log() {
_trail_log->clear();
}
/**
* Obtain the mouse trail log. This is a PointerEventList. Does not make a
* copy, therefore, this PointerEventList will be updated each time
* process_events gets called.
*
* To use trail logging, you need to enable the generation of pointer events
* in the GraphicsWindowInputDevice and set the trail log duration in the
* MouseWatcher. Otherwise, the trail log will be empty.
*/
INLINE CPT(PointerEventList) MouseWatcher::
get_trail_log() const {
return _trail_log;
}
/**
* This counter indicates how many events were added to the trail log this
* frame. The trail log is updated once per frame, during the process_events
* operation.
*/
INLINE size_t MouseWatcher::
num_trail_recent() const {
return _num_trail_recent;
}