historical/toontown-classic.git/panda/include/mouseWatcher.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseWatcher.h
* @author drose
* @date 2002-03-12
*/
#ifndef MOUSEWATCHER_H
#define MOUSEWATCHER_H
#include "pandabase.h"
#include "mouseWatcherRegion.h"
#include "mouseWatcherGroup.h"
#include "dataNode.h"
#include "luse.h"
#include "pointerTo.h"
#include "eventHandler.h"
#include "modifierButtons.h"
#include "buttonHandle.h"
#include "buttonEventList.h"
#include "pointerEvent.h"
#include "pointerEventList.h"
#include "linmath_events.h"
#include "bitArray.h"
#include "clockObject.h"
#include "pvector.h"
#include "displayRegion.h"
class MouseWatcherParameter;
class DisplayRegion;
/**
* This TFormer maintains a list of rectangular regions on the screen that are
* considered special mouse regions; typically these will be click buttons.
* When the mouse passes in or out of one of these regions, or when a button
* is clicked while the mouse is in one of these regions, an event is thrown.
*
* Mouse events may also be suppressed from the rest of the datagraph in these
* special regions.
*
* This class can also implement a software mouse pointer by automatically
* generating a transform to apply to a piece of geometry placed under the 2-d
* scene graph. It will move the geometry around according to the mouse's
* known position.
*
* Finally, this class can keep a record of the mouse trail. This is useful
* if you want to know, not just where the mouse is, but the exact sequence of
* movements it took to get there. This information is mainly useful for
* gesture-recognition code. To use trail logging, you need to enable the
* generation of pointer events in the GraphicsWindowInputDevice and set the
* trail log duration in the MouseWatcher. Otherwise, the trail log will be
* empty.
*/
class EXPCL_PANDA_TFORM MouseWatcher : public DataNode, public MouseWatcherBase {
PUBLISHED:
explicit MouseWatcher(const std::string &name = "");
~MouseWatcher();
bool remove_region(MouseWatcherRegion *region);
INLINE bool has_mouse() const;
INLINE bool is_mouse_open() const;
INLINE const LPoint2 &get_mouse() const;
INLINE PN_stdfloat get_mouse_x() const;
INLINE PN_stdfloat get_mouse_y() const;
INLINE void set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top);
INLINE void set_frame(const LVecBase4 &frame);
INLINE const LVecBase4 &get_frame() const;
INLINE bool is_over_region() const;
INLINE bool is_over_region(PN_stdfloat x, PN_stdfloat y) const;
INLINE bool is_over_region(const LPoint2 &pos) const;
INLINE MouseWatcherRegion *get_over_region() const;
INLINE MouseWatcherRegion *get_over_region(PN_stdfloat x, PN_stdfloat y) const;
MouseWatcherRegion *get_over_region(const LPoint2 &pos) const;
INLINE bool is_button_down(ButtonHandle button) const;
INLINE void set_button_down_pattern(const std::string &pattern);
INLINE const std::string &get_button_down_pattern() const;
INLINE void set_button_up_pattern(const std::string &pattern);
INLINE const std::string &get_button_up_pattern() const;
INLINE void set_button_repeat_pattern(const std::string &pattern);
INLINE const std::string &get_button_repeat_pattern() const;
INLINE void set_enter_pattern(const std::string &pattern);
INLINE const std::string &get_enter_pattern() const;
INLINE void set_leave_pattern(const std::string &pattern);
INLINE const std::string &get_leave_pattern() const;
INLINE void set_within_pattern(const std::string &pattern);
INLINE const std::string &get_within_pattern() const;
INLINE void set_without_pattern(const std::string &pattern);
INLINE const std::string &get_without_pattern() const;
INLINE void set_geometry(PandaNode *node);
INLINE bool has_geometry() const;
INLINE PandaNode *get_geometry() const;
INLINE void clear_geometry();
INLINE void set_extra_handler(EventHandler *eh);
INLINE EventHandler *get_extra_handler() const;
INLINE void set_modifier_buttons(const ModifierButtons &mods);
INLINE ModifierButtons get_modifier_buttons() const;
INLINE void set_display_region(DisplayRegion *dr);
INLINE void clear_display_region();
INLINE DisplayRegion *get_display_region() const;
INLINE bool has_display_region() const;
bool add_group(MouseWatcherGroup *group);
bool remove_group(MouseWatcherGroup *group);
bool replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group);
int get_num_groups() const;
MouseWatcherGroup *get_group(int n) const;
MAKE_SEQ(get_groups, get_num_groups, get_group);
INLINE void set_inactivity_timeout(double timeout);
INLINE bool has_inactivity_timeout() const;
INLINE double get_inactivity_timeout() const;
INLINE void clear_inactivity_timeout();
INLINE void set_inactivity_timeout_event(const std::string &event);
INLINE const std::string &get_inactivity_timeout_event() const;
INLINE CPT(PointerEventList) get_trail_log() const;
INLINE size_t num_trail_recent() const;
void set_trail_log_duration(double duration);
PT(GeomNode) get_trail_node();
void clear_trail_node();
INLINE void clear_trail_log();
void note_activity();
public:
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
protected:
void get_over_regions(Regions &regions, const LPoint2 &pos) const;
static MouseWatcherRegion *get_preferred_region(const Regions &regions);
void set_current_regions(Regions &regions);
void clear_current_regions();
#ifndef NDEBUG
virtual void do_show_regions(const NodePath &render2d,
const std::string &bin_name, int draw_order);
virtual void do_hide_regions();
#endif // NDEBUG
static void intersect_regions(Regions &only_a,
Regions &only_b,
Regions &both,
const Regions &regions_a,
const Regions &regions_b);
static bool remove_region_from(Regions &regions,
MouseWatcherRegion *region);
static bool has_region_in(const Regions &regions,
MouseWatcherRegion *region);
void throw_event_pattern(const std::string &pattern,
const MouseWatcherRegion *region,
const ButtonHandle &button);
void move();
void press(ButtonHandle button, bool keyrepeat);
void release(ButtonHandle button);
void keystroke(int keycode);
void candidate(const std::wstring &candidate, size_t highlight_start,
size_t highlight_end, size_t cursor_pos);
void global_keyboard_press(const MouseWatcherParameter &param);
void global_keyboard_release(const MouseWatcherParameter &param);
INLINE void within_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
INLINE void without_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void enter_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void exit_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void set_no_mouse();
void set_mouse(const LVecBase2 &xy, const LVecBase2 &pixel_xy);
private:
void consider_keyboard_suppress(const MouseWatcherRegion *region);
void discard_excess_trail_log();
void update_trail_node();
bool constrain_display_region(DisplayRegion *display_region,
LVecBase2 &f, LVecBase2 &p,
Thread *current_thread);
private:
// This wants to be a set, but because you cannot export sets across dlls in
// windows, we will make it a vector instead
typedef pvector< PT(MouseWatcherGroup) > Groups;
Groups _groups;
bool _has_mouse;
int _internal_suppress;
int _external_suppress;
LPoint2 _mouse;
LPoint2 _mouse_pixel;
BitArray _current_buttons_down;
LVecBase4 _frame;
PT(PointerEventList) _trail_log;
size_t _num_trail_recent;
double _trail_log_duration;
PT(GeomNode) _trail_node;
Regions _current_regions;
PT(MouseWatcherRegion) _preferred_region;
PT(MouseWatcherRegion) _preferred_button_down_region;
bool _button_down;
bool _enter_multiple;
bool _implicit_click;
std::string _button_down_pattern;
std::string _button_up_pattern;
std::string _button_repeat_pattern;
std::string _enter_pattern;
std::string _leave_pattern;
std::string _within_pattern;
std::string _without_pattern;
PT(PandaNode) _geometry;
EventHandler *_eh;
ModifierButtons _mods;
DisplayRegion *_display_region;
DisplayRegion *_button_down_display_region;
bool _has_inactivity_timeout;
double _inactivity_timeout;
std::string _inactivity_timeout_event;
double _last_activity;
enum InactivityState {
IS_active,
IS_inactive,
IS_active_to_inactive,
IS_inactive_to_active,
};
InactivityState _inactivity_state;
#ifndef NDEBUG
NodePath _show_regions_render2d;
std::string _show_regions_bin_name;
int _show_regions_draw_order;
#endif
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _pixel_xy_input;
int _pixel_size_input;
int _xy_input;
int _button_events_input;
int _pointer_events_input;
// outputs
int _pixel_xy_output;
int _pixel_size_output;
int _xy_output;
int _button_events_output;
PT(EventStoreVec2) _pixel_xy;
PT(EventStoreVec2) _xy;
PT(EventStoreVec2) _pixel_size;
PT(ButtonEventList) _button_events;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "MouseWatcher",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "mouseWatcher.I"
#endif