historical/toontown-classic.git/panda/include/movingPartBase.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file movingPartBase.I
* @author drose
* @date 1999-02-22
*/
/**
* Normally, you'd use make_copy() or copy_subgraph() to make a copy of this.
*/
INLINE MovingPartBase::
MovingPartBase(const MovingPartBase &copy) :
PartGroup(copy),
_num_effective_channels(0),
_effective_control(nullptr),
_forced_channel(copy._forced_channel)
{
// We don't copy the bound channels. We do copy the forced_channel, though
// this is just a pointerwise copy.
}
/**
* Returns the number of channels that might be bound to this PartGroup. This
* might not be the actual number of channels, since there might be holes in
* the list; it is one more than the index number of the highest bound
* channel. Thus, it is called get_max_bound() instead of get_num_bound().
*/
INLINE int MovingPartBase::
get_max_bound() const {
return _channels.size();
}
/**
* Returns the nth bound channel on this PartGroup. n can be determined by
* iterating from 0 to one less than get_max_bound(); or n might be
* AnimControl::get_channel_index().
*
* This will return NULL if there is no channel bound on the indicated index.
* It is an error to call this if n is less than zero or greater than or equal
* to get_max_bound().
*/
INLINE AnimChannelBase *MovingPartBase::
get_bound(int n) const {
nassertr(n >= 0 && n < (int)_channels.size(), nullptr);
return _channels[n];
}