historical/toontown-classic.git/panda/include/multitexReducer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file multitexReducer.h
* @author drose
* @date 2004-11-30
*/
#ifndef MULTITEXREDUCER_H
#define MULTITEXREDUCER_H
#include "pandabase.h"
#include "texture.h"
#include "textureAttrib.h"
#include "textureStage.h"
#include "texMatrixAttrib.h"
#include "transformState.h"
#include "geomNode.h"
#include "nodePath.h"
#include "luse.h"
#include "pointerTo.h"
#include "pmap.h"
#include "pvector.h"
class GraphicsOutput;
class PandaNode;
class RenderState;
class TransformState;
/**
* This object presents an interface for generating new texture images that
* represent the combined images from one or more individual textures,
* reproducing certain kinds of multitexture effects without depending on
* multitexture support in the hardware.
*
* This also flattens out texture matrices and removes extra texture
* coordinates from the Geoms. It is thus not a complete substitute for true
* multitexturing, because it does not lend itself well to dynamic animation
* of the textures once they have been flattened. It is, however, useful for
* "baking in" a particular multitexture effect.
*/
class EXPCL_PANDA_GRUTIL MultitexReducer {
PUBLISHED:
MultitexReducer();
~MultitexReducer();
void clear();
INLINE void scan(const NodePath &node);
INLINE void scan(const NodePath &node, const NodePath &state_from);
void scan(PandaNode *node, const RenderState *state,
const TransformState *transform);
void set_target(TextureStage *stage);
void set_use_geom(bool use_geom);
void set_allow_tex_mat(bool allow_tex_mat);
void flatten(GraphicsOutput *window);
private:
class StageInfo {
public:
StageInfo(TextureStage *stage, const TextureAttrib *ta,
const TexMatrixAttrib *tma);
INLINE bool operator < (const StageInfo &other) const;
PT(TextureStage) _stage;
PT(Texture) _tex;
CPT(TransformState) _tex_mat;
};
typedef pvector<StageInfo> StageList;
class GeomInfo {
public:
INLINE GeomInfo(const RenderState *state, const RenderState *geom_net_state,
GeomNode *geom_node, int index);
CPT(RenderState) _state;
CPT(RenderState) _geom_net_state;
PT(GeomNode) _geom_node;
int _index;
};
typedef pvector<GeomInfo> GeomList;
class GeomNodeInfo {
public:
INLINE GeomNodeInfo(const RenderState *state, GeomNode *geom_node);
CPT(RenderState) _state;
PT(GeomNode) _geom_node;
};
typedef pvector<GeomNodeInfo> GeomNodeList;
typedef pmap<StageList, GeomList> Stages;
Stages _stages;
GeomNodeList _geom_node_list;
PT(TextureStage) _target_stage;
bool _use_geom;
bool _allow_tex_mat;
private:
void scan_geom_node(GeomNode *node, const RenderState *state,
const TransformState *transform);
void record_stage_list(const StageList &stage_list,
const GeomInfo &geom_info);
size_t choose_model_stage(const StageList &stage_list) const;
bool determine_uv_range(LTexCoord &min_uv, LTexCoord &max_uv,
const StageInfo &model_stage,
const GeomList &geom_list) const;
void get_uv_scale(LVecBase2 &uv_scale, LVecBase2 &uv_trans,
const LTexCoord &min_uv, const LTexCoord &max_uv) const;
void choose_texture_size(int &x_size, int &y_size,
const StageInfo &model_stage,
const LVecBase2 &uv_scale,
GraphicsOutput *window) const;
void make_texture_layer(const NodePath &render,
const StageInfo &stage_info,
const GeomList &geom_list,
const LTexCoord &min_uv, const LTexCoord &max_uv,
bool force_use_geom, bool transparent_base);
void transfer_geom(GeomNode *geom_node, const InternalName *texcoord_name,
const GeomList &geom_list, bool preserve_color);
void scan_color(const GeomList &geom_list, LColor &geom_color,
int &num_colors) const;
bool scan_decal(const StageList &stage_list) const;
};
#include "multitexReducer.I"
#endif