146 lines
4.3 KiB
C
146 lines
4.3 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file multitexReducer.h
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* @author drose
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* @date 2004-11-30
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*/
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#ifndef MULTITEXREDUCER_H
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#define MULTITEXREDUCER_H
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#include "pandabase.h"
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#include "texture.h"
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#include "textureAttrib.h"
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#include "textureStage.h"
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#include "texMatrixAttrib.h"
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#include "transformState.h"
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#include "geomNode.h"
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#include "nodePath.h"
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#include "luse.h"
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#include "pointerTo.h"
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#include "pmap.h"
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#include "pvector.h"
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class GraphicsOutput;
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class PandaNode;
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class RenderState;
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class TransformState;
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/**
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* This object presents an interface for generating new texture images that
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* represent the combined images from one or more individual textures,
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* reproducing certain kinds of multitexture effects without depending on
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* multitexture support in the hardware.
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*
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* This also flattens out texture matrices and removes extra texture
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* coordinates from the Geoms. It is thus not a complete substitute for true
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* multitexturing, because it does not lend itself well to dynamic animation
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* of the textures once they have been flattened. It is, however, useful for
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* "baking in" a particular multitexture effect.
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*/
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class EXPCL_PANDA_GRUTIL MultitexReducer {
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PUBLISHED:
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MultitexReducer();
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~MultitexReducer();
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void clear();
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INLINE void scan(const NodePath &node);
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INLINE void scan(const NodePath &node, const NodePath &state_from);
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void scan(PandaNode *node, const RenderState *state,
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const TransformState *transform);
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void set_target(TextureStage *stage);
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void set_use_geom(bool use_geom);
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void set_allow_tex_mat(bool allow_tex_mat);
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void flatten(GraphicsOutput *window);
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private:
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class StageInfo {
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public:
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StageInfo(TextureStage *stage, const TextureAttrib *ta,
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const TexMatrixAttrib *tma);
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INLINE bool operator < (const StageInfo &other) const;
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PT(TextureStage) _stage;
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PT(Texture) _tex;
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CPT(TransformState) _tex_mat;
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};
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typedef pvector<StageInfo> StageList;
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class GeomInfo {
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public:
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INLINE GeomInfo(const RenderState *state, const RenderState *geom_net_state,
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GeomNode *geom_node, int index);
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CPT(RenderState) _state;
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CPT(RenderState) _geom_net_state;
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PT(GeomNode) _geom_node;
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int _index;
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};
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typedef pvector<GeomInfo> GeomList;
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class GeomNodeInfo {
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public:
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INLINE GeomNodeInfo(const RenderState *state, GeomNode *geom_node);
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CPT(RenderState) _state;
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PT(GeomNode) _geom_node;
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};
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typedef pvector<GeomNodeInfo> GeomNodeList;
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typedef pmap<StageList, GeomList> Stages;
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Stages _stages;
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GeomNodeList _geom_node_list;
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PT(TextureStage) _target_stage;
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bool _use_geom;
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bool _allow_tex_mat;
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private:
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void scan_geom_node(GeomNode *node, const RenderState *state,
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const TransformState *transform);
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void record_stage_list(const StageList &stage_list,
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const GeomInfo &geom_info);
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size_t choose_model_stage(const StageList &stage_list) const;
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bool determine_uv_range(LTexCoord &min_uv, LTexCoord &max_uv,
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const StageInfo &model_stage,
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const GeomList &geom_list) const;
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void get_uv_scale(LVecBase2 &uv_scale, LVecBase2 &uv_trans,
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const LTexCoord &min_uv, const LTexCoord &max_uv) const;
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void choose_texture_size(int &x_size, int &y_size,
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const StageInfo &model_stage,
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const LVecBase2 &uv_scale,
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GraphicsOutput *window) const;
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void make_texture_layer(const NodePath &render,
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const StageInfo &stage_info,
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const GeomList &geom_list,
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const LTexCoord &min_uv, const LTexCoord &max_uv,
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bool force_use_geom, bool transparent_base);
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void transfer_geom(GeomNode *geom_node, const InternalName *texcoord_name,
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const GeomList &geom_list, bool preserve_color);
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void scan_color(const GeomList &geom_list, LColor &geom_color,
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int &num_colors) const;
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bool scan_decal(const StageList &stage_list) const;
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};
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#include "multitexReducer.I"
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#endif
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