historical/toontown-classic.git/panda/include/mutexHolder.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mutexHolder.I
* @author drose
* @date 2002-08-09
*/
/**
*
*/
INLINE MutexHolder::
MutexHolder(const Mutex &mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire();
#endif
}
/**
* This variant on the constructor accepts the current thread as a parameter,
* if it is already known, as an optimization.
*/
INLINE MutexHolder::
MutexHolder(const Mutex &mutex, Thread *current_thread) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
// Actually, the regular Mutex class doesn't need the current thread
// parameter at the moment. So not actually an optimization. But we keep
// this method because it causes a symmetry with ReMutexHolder.
_mutex->acquire(/*current_thread*/);
#endif
}
/**
* If the MutexHolder constructor is given a pointer to a Mutex object
* (instead of an actual object), it will first check to see if the pointer is
* NULL, and allocate a new Mutex if it is. This is intended as a convenience
* for functions that may need to reference a Mutex at static init time, when
* it is impossible to guarantee ordering of initializers.
*/
INLINE MutexHolder::
MutexHolder(Mutex *&mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
if (mutex == nullptr) {
mutex = new Mutex;
}
_mutex = mutex;
_mutex->acquire();
#endif
}
/**
*
*/
INLINE MutexHolder::
~MutexHolder() {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex->release();
#endif
}