historical/toontown-classic.git/panda/include/nativeNumericData.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nativeNumericData.h
* @author drose
* @date 2001-05-09
*/
#ifndef NATIVENUMERICDATA_H
#define NATIVENUMERICDATA_H
#include "dtoolbase.h"
#include "numeric_types.h"
#include <string.h> // for memcpy()
/**
* NativeNumericData and ReversedNumericData work together to provide a sneaky
* interface for automatically byte-swapping numbers, when necessary, to
* transparency support big-endian and little-endian architectures.
*
* Both of these classes provide interfaces that accept a pointer to a numeric
* variable and the size of the number, and they can append that data to the
* end of a string, or memcpy it into another location.
*
* The difference is that NativeNumericData simply passes everything through
* unchanged, while ReversedNumericData always byte-swaps everything.
* Otherwise, they have the same interface.
*
* The transparent part comes from LittleEndian and BigEndian, which are
* typedeffed to be one of these or the other, according to the machine's
* architecture.
*/
class EXPCL_DTOOL_PRC NativeNumericData {
public:
INLINE NativeNumericData(const void *data, size_t length);
INLINE NativeNumericData(const void *data, size_t start, size_t length);
INLINE void store_value(void *dest, size_t length) const;
INLINE const void *get_data() const;
private:
const void *_source;
};
#include "nativeNumericData.I"
#endif