historical/toontown-classic.git/panda/include/nodeReferenceCount.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nodeReferenceCount.h
* @author drose
* @date 2006-05-01
*/
#ifndef NODEREFERENCECOUNT_H
#define NODEREFERENCECOUNT_H
#include "pandabase.h"
#include "referenceCount.h"
/**
* This class specializes ReferenceCount to add an additional counter, called
* node_ref_count, for the purposes of counting the number of times the object
* is referenced by a "node", whatever that may mean in context.
*
* The new methods node_ref() and node_unref() automatically increment and
* decrement the primary reference count as well. There also exists a
* NodePointerTo<> class to maintain the node_ref counters automatically.
*
* See also CachedTypedWritableReferenceCount, which is similar in principle,
* as well as NodeCachedReferenceCount, which combines both of these.
*/
class EXPCL_PANDA_EXPRESS NodeReferenceCount : public ReferenceCount {
protected:
INLINE NodeReferenceCount();
INLINE NodeReferenceCount(const NodeReferenceCount &copy);
INLINE void operator = (const NodeReferenceCount &copy);
INLINE ~NodeReferenceCount();
PUBLISHED:
INLINE int get_node_ref_count() const;
INLINE void node_ref() const;
INLINE bool node_unref() const;
INLINE bool test_ref_count_integrity() const;
INLINE void node_unref_only() const;
protected:
bool do_test_ref_count_integrity() const;
private:
mutable AtomicAdjust::Integer _node_ref_count;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
register_type(_type_handle, "NodeReferenceCount",
ReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
template<class RefCountType>
INLINE void node_unref_delete(RefCountType *ptr);
/**
* This works like RefCountObj, but it inherits from NodeReferenceCount
* instead of ReferenceCount.
*/
template<class Base>
class NodeRefCountObj : public NodeReferenceCount, public Base {
public:
INLINE NodeRefCountObj();
INLINE NodeRefCountObj(const Base &copy);
ALLOC_DELETED_CHAIN(NodeRefCountObj<Base>);
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "nodeReferenceCount.I"
#endif